CG vs. LE: Chaotic Good is Victorious!


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That's gonna hurt the skulking.[sblock]Cast Greater Invisibility then spend 13PP to Dim.Door as as move action to 15n115e.
Remaining: PP 70; spells 6/8/7/8/7/6/4.[/sblock]
 



waiting.
[sblock]
ready a tail slap if she can sense the critter in range - and toss in a quick breath as well -
did I see him for long enough to ID Undead? if not it will be sleep instead of fire.
[/sblock]
 

EH & Mods: [sblock] You cannot ready two actions, even if one of them is a free action. You could combine a 5ft-step with the readied action, but that's it. [/sblock]
 

Sun-Sundi:[sblock]You do not recognize Jabba as undead. We'll assume that you ready the tail slap only.[/sblock]

Jabba's turn in round 522.
 

Let's get this party started...in a spoiler block.[sblock]13PP to Dim.Door as as move action to 115n40e then unleash a cone of cold at the big lizard.
Remaining: PP 57; spells 6/8/7/8/7/5/4.[/sblock]
 

The party is put on hold.

Ugulu[sblock]If you use dimension door, you cannot act again until your next turn. The advantage of d-door as a move action is performing a standard action before d-dooring, then d-dooring away.[/sblock]Evilhalfling[sblock]Which of the two actions is Sun-Sundi readying?[/sblock]
 

Friggin RAW. ;)[sblock]Revision: Lightningbolt, then 13PP to Dim.Door as as move action to 115n40e.
Remaining: PP 57; spells 6/8/7/7/7/6/4.[/sblock]
 

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