CG vs. LE: Chaotic Good is Victorious!


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Evilhalfling said:
I am so going to regret this - PrimX says as he trots over to 75n60e
Not yet . . . it's still Rolex's turn.

For Rolex and the mods only: [sblock] If a ray spell is a ranged weapon, then is a touch spell a melee weapon? It's seems reasonable. Moving up and then temporal stasis where your CL is 20 and much more likely to succeed. Unfortunately, PrimX still probably needs a natural 1 to fail. Or, you could just rake him. Let's hope he takes the AoO.

What spell-like abilities are quickened, btw? Can we say plane shift and throw that into the mix? [/sblock]

Mods only: [sblock] Sense Motive "generally takes at least 1 minute." This is not a reactive check. Not to mention the fact that CN never got such useful information. In fact, I remember one particular fight . . . ;) [/sblock]
 

Ugulu[sblock]A touch attack spell is fine.[/sblock]Infiniti[sblock]
Sense Motive "generally takes at least 1 minute." This is not a reactive check. Not to mention the fact that CN never got such useful information. In fact, I remember one particular fight . . . ;)
oops Thank you for letting me know. I will not make that mistake again. I am thinking that it would not make a difference, unless Rolex attacked three straight times. Evilhalfling has proven to be quite patient in the past after using that particular breath weapon.[/sblock]
 


That's true, Rolex has a whacky ability that lets him do two things at once.

Rolex:[sblock]Btw, you are shaken by the dragon's presence (13 Will save).[/sblock]

Go ahead, Rolex.
 
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Rolex hits with one claw rake (best missing roll 38-2=36, hitting roll was natural 20 with a 31-2=29 for failed crit) for 12-5=7 points of damage. PrimX has 50 HP remaining.

It is still Rolex's turn.
 

No, we're backing up to the turn where Rolex cast the disintegrate (asking what else he does that round), then PrimX approaches, then Rolex can full attack and do something else.

Rolex:[sblock]You can use feeblemind 3/day with your Quicken Spell-like Ability feat.[/sblock]
 

Rd 563: go with Melf's Acid Arrow.
Rd 564: another Melf's.

Edit - just in case (this would default within threat range) on the defensive.[sblock]
Notes fer moi:
At will: Blink, Feeblemind, Tele w/o Error
Remaining SLA's: Time Stop x2 Displacement x3, Iron Body, Plane Shift, Temporal Stasis
Remaining Spells: 6/8/6/8/8/6/3
Buffs to pile-up:
Imp. Inv
Displacement
Bear's Endurance
Shield
Cat's Grace
Expeditious Retreat[/sblock]
 

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