CG vs. LE: Chaotic Good is Victorious!


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Round 618

As 20cc takes off, Jagger rakes him with his chain (rolled 44) for 27-20=7 points of damage. 20cc manages to keep his wits about him (50+2=52 Fort save), but is down to 122 HP. 20cc does not see Judge Dread on top of the Victory Zone roof.

Jagger heals up to 92 HP. Judge Dread heals up to 60 HP.

Evilhalfling[sblock]20cc Mouseblood does not sense Judge Dread.[/sblock]Ugulu[sblock]Jagger flees from 20cc at top possible speed.[/sblock]
 

Bloody 'ell - my excel grid file seems to have gotten corrupted.

I'm guessing Jagger's most distant point to run-away to is 0n10e - give that a try.
JD will continue to massage his portfolio, away from the din of combat.
 

OK, Jagger is now at 0N10E. Judge Dread does his thing. 20cc leads off round 619.

Ugulu[sblock]I forgot to tell you that Judge Dread's unholy aura disappeared just after he teleported to his present location.[/sblock]
 

PJS:[sblock]Round 619: Throw-up another Unholy Aura before making another appearance (or lack-of-appearance, given the invisibility).

Other: JD landed a bite in Rd 608...is a '1' on the secondary save too much to ask for?
Next poison save in Rd. 622.[/sblock]
 


EH - to my own detriment I'm sure...wouldn't that leave 20cc squeezing?
Just in case it was unintentional, thought I'd ask.

Assuming Jagger attacks in reply (having survived...) he'll charge north and attack with the chain (not sure if his flight-speed will allow the charge to work - if he cannot reach him, and he'd still close the gap, move until he's 20' south of 20cc.

Judge Dread fails to appear again, his dividends still being adjusted.
 

I forgot to report that 20cc resisted some poison coursing through his system in round 618 (43+2=45 Fort save).

Round 619

20cc breathes a lightning bolt, which Jagger does not dodge (18+4=22 Ref save). Jagger takes 58 points of electrical damage. Jagger has 39 HP remaining after healing.

20cc lands partially over the water, but does not have to squeeze.

Jagger flies along the ground to 60N20E, provoking a possible AoO with a tail slap. Jagger misses with his chain (rolled 33+2=35).

Judge Dread heals up to 65 HP.

20cc leads off round 620.

Ugulu[sblock]I had rolled the save, but forgot to report it. Thank you for keeping on me. I have a record of the second save being required, but I might need another reminder.

Jagger attacks 20cc in whatever manner he chooses.[/sblock]Evilhalfling[sblock]20cc can use breath weapon next round.[/sblock]
 
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Jagger will 5' step north and full attack, getting his tail into the game.
JD...needs a bit of direction before deciding.

PJS: [sblock]1. First - I'm not surprised you remembered the poison - I'm surprised I did. I was staring at the Pit Fiend stats looking for a "eureka" moment and read the poison entry again. :)
2: Just to make sure I'm not the doofus: since 20cc just touched the VZ this round I assume that's not a count-out worry for another 3 rounds, but what about the "haven't damaged each other in "x" rounds - is that at risk? I would like to get JD in for another attempt.

Depending on #2 I'll wait to decide on JD's action.[/sblock]
 

ugulu: [sblock] That's correct. 20cc got injured last round (618) so no draw soon. Besides, it's to your advantage to gain the draw I think, not to 20cc's and 20cc will have the option to forego the draw anyway. I wouldn't worry about that part. [/sblock]
 

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