CG vs. LE: Chaotic Good is Victorious!

It is 20cc's turn, so Jagger will have to wait. Also, Jagger is twenty feet away so a five foot step would not allow a tail attack.

Ugulu[sblock]Infinti is correct in what he says about the draw and damaging each other.[/sblock]
 

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If Jagger is still standing step 5' closer and full attack.
Judge Dread will also full attack (giving his bite the first attack).
 


20cc smacks Jagger on approach (rolled 43) for 21-10=11 points of damage.

Round 620

20cc hits all six times (worst roll 39) for 97-60=37 points of damage. Jagger disappears.

Judge Dread heals up to 70 HP.

20cc leads off round 621.

Evilhalfling[sblock]20cc senses something large appear at 110N45E.[/sblock]
 

Bones I...lost....track - of timing! So...confused....

Dammit Jim, I'm a doctor, not a chronologist...in Rd. 620 something approximating the size of JD would have appeared in 20cc's radar whilst he finally rolled Jagger's last stone.

As a free action, JD will start a hymn in Jagger's memory:
"Please allow me to introduce myself, I'm a fiend, of wealth, and taste..."
 


ugulu said:
Bones I...lost....track - of timing! So...confused....

Dammit Jim, I'm a doctor, not a chronologist...in Rd. 620 something approximating the size of JD would have appeared in 20cc's radar whilst he finally rolled Jagger's last stone.

As a free action, JD will start a hymn in Jagger's memory:
"Please allow me to introduce myself, I'm a fiend, of wealth, and taste..."
:lol:

I believe that JD will not find any sympathy with 20cc, although I hope that 20cc can guess his name.

When 20cc attacked Jagger, he stepped to 80N25E, so he is still one-fourth in the Victory Zone, and not over water anymore. 20cc cannot step nor move due south because there is a pillar in the way.

Round 621

20cc hits with everything but one wing (worst hitting roll 44; best missing roll 40; beat miss chance with every attack; wing and one claw inflict no damage) for 94-73=21 points of damage, suffering no ill effects from striking Judge Dread (worst Fort save 45+2=47). Judge Dread has 54 HP remaining after healing.

Judge Dread steps to 105N45E and takes a full attack, hitting with one claw (worst hitting roll 48+1=49; best missing roll 40+1=41) for 22+1=23 points of damage. 20cc has 99 HP remaining. Judge Dread is now visible, and dripping wet.
 
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