CG vs. LE: Chaotic Good is Victorious!


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Pakin will return the favor with a full attack butt-whoopin'. "Let me show you how it's done." Due to the lack of armor on her opponent, put 5 points in combat expertise. Also, raise the aura.
 

The aura has already been raised. That is what the shiny glow was.

Pakin hits with all three attacks (worst roll 19+3+1+1-5=19), raking for a total of 62 piercing and 20 good damage. Sally has 30 HP remaining.
 


Round 163

Sally's spear misses twice, but connects once (best missing roll 26, hitting roll 35) for 17-10=7 piercing plus 5 fire damage.

Sally connects with tail (rolled 35) for 15-10=5 bludgeoning plus 6 fire damage, but does not manage to grab on (natural 1 grapple check).

Pakin has 83 HP remaining.
 

Pakin attacks again at full combat expertise. If Sally goes down in the first strike, Pakin will fly away to 60n60e50z, otherwise just take a 5ft-float back to 85e.
 

It takes two swings to kill Sally. At least Sally was useful. Pakin is at 60N85E20Z with 83 HP.

First in round 164 for Lawful Evil is a fire giant (Monster Manual).

Ugulu[sblock]The fire giant has four rocks in its bag.[/sblock]
 
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Urk the large giant wades into arena, happy to find a battle. Entering with a rock in-hand, he strides to 15n90e and fires a curverock towards the flitterer.
 

Pakin will take the opportunity given by another land-cursed opponent and fly up and then over to 15n90e30z. Pakin concentrates again with no outward effect visible to Urk.
[sblock] I think bless weapon, divine favor, and aid are all active right? He will cast another aid, which will give some new temp hps. Have any holy smites been used up? [/sblock]
 

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