CG vs. LE: Chaotic Good is Victorious!

Entombed stats

Hi all, this is Nekkira, I2K's wife. He wanted you to have the stats for this, but not read them himself so I'm typing them up for you. Forgive me if I don't follow format completely, I don't do this as often as he does.

[sblock]
Entombed
A thick shell of clear green-tinged ice completely encases a dessicated human corpse, its yellowed teeth bared in a rictus of death. The huge mantle of icy armor makes this fearsome apparition the size of an ogre.
The entombed are undead preserved by being encased in shells of ice, but still able to move and kill. Entombed are human or humanoid undead. Entombed do not speak, but they are able to hear and understand Common.

Large Undead(Cold)
Hit Dice: 16d12 (104hp)
Init: +0
Speed: 30ft, burrow 40ft (ice only)
AC: 24 (-1 size, +15 natural), touch 9, flat footed 24
BA/Grapple: +8/+20
Attack: Slam +15 Melee (2d6+8 plus 2d6 cold)
Full Attack: 2 slams +15 melee (2d6+8 plus 2d6 cold)
Space/Reach: 10ft/10ft
Special Attacks: Create Spawn, Freeze,Icy Touch, Immure, Improved Grab
Special Qualities: Darkvision 60', ice glide, immunity to cold, tremorsense 60', undead traits, vulnerability to fire.
Saving Throws: Fort +7, Ref +5, Will +12
Abilities: Str 27, Dex 10, Con --, Int 11, Wis 14, Cha 12
Skills: Hide +15, Listen +21, Move Silent +19, Spot +21
Feats: Awesome Blow, Cleave, Great Fortitude, Imp. Bull Rush, Imp. Sunder, Power Attack
Environ: Cold mountains
Org: Solitary or pair
CR: 10
Treasure: Standard
Alignment: LE
Advancement: 17-32 HD Large
Level Adjustment: --

Combat:
Entombed are known for their ability to slide through ice such as glaciers and icebergs. Notorious for surprising foes, entombed will often silently burrow up through the ice, reach up and attack targets above them while they remain protected under the ice. Once it has attacked by surprise, the entombed tries to drag its victims back under the ice.
Create Spawn (Su):
Any humanoid slain by an entombed becomes an entombed in 1d4 rounds, provided it is encased in ice (see Immure below). Spawn are under the command of the entombed that created them and remain enslaved until its death. They do not posess any of the abilities they had in life.
Freeze (Su):
An entombed can drain the heat from a living creature. On a successful grapple check, the entombed deals 2d4 pts of Dex damage to a grappled foe (Fort save DC 19 half). This is a supernatural cold effect. The save DC is Charisma based.
Icy Touch (Su):
An entombed deals an add'l 2d6 pts of cold damage with each successful slam attack. On its turn it deals 2d6 pts of cold damage to any creature it grapples.
Immure(Su):
As a standard action, an entombed that begins its turn with a hold on its opponent can attempt to drag the grappled creature under the ice, trapping it in a layer of ice and eventually creating one of its own kind. The entombed must win an opposed grapple check ; if it succeeds, it can move at up to 1/2 its speed, dragging its grappled foe with it. If it has pinned its foe, the entombed gets a +4 to this check.
If the entombed drags its foe into solid ice, the victim is immediately immobilized and cannot move or take any actions other than purely mental ones. He may be subject to drowning (although he can hold his breath before entering the ice). As a full round action, an entombed victim within 5' of the surface can attempt a DC 23 strength check to break out. If he is more than 5' deep in the ice, a successful check gives him enough space to take physical actions that he could otherwise take while grappled; Such as draw a light weapon, cast a spell, or attack the ice with a light weapon and try to carve his way out.
An entombed often chooses to continue attacking a victim immured in ice since the ice does not prevent its own movement or attacks.
Improved Grab (Ex):
To use this ability an entombed must hit a Large or smaller opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking AOO. If it wins the grapple ceck, it establishes a hold, deals damage with its icy touch and immediately uses its freeze ability. In subsequent rounds it continues to deal damage with its icy touch, and can freeze again or attempt to use its immure ability.
Ice Glide (Ex):
An entombed can glide through ice, snow or slush as easily as a fish swims through water. Its burrowing leaves no tunnel or hole, and its passage does not create any ripples or other signs of its presence. An entombed often fights from the cover of an ice sheet or snow field in much the same way that an incorporeal creature can use a wall or floor for cover. An entombed attacking a creature outside the ice or snow in which its hiding gains the benefit of cover.
Tremorsense(Ex):
An entombed can automatically sense the location of anything within 60' that is in contact with the ground (or ice or snow on top of the ground).
Undead Traits: (I'm sure you all know this part so I won't type it out.)
[/sblock]
 

log in or register to remove this ad

A thick shell of clear green-tinged ice completely encases a dessicated human corpse, its yellowed teeth bared in a rictus of death. The huge mantle of icy armor makes this fearsome apparition the size of an ogre.
Tonya the Entombed skates into the arena, eager to find a way to even the odds vs. a flying foe...so she enters at 80n and runs to 40n35e - into the handy dome(s) - before deciding on what to do next.

Thanks Nekkira.
 

Whaddya mean "into" the dome? Kind of like earth glide but ice glide? Pretty sweet. :)

Pakin does something, which I presume Tonya can't see, most likely because she's looking for Nancy. How big is Tonya? Does she have a bat?
[sblock] Greater dispel magic area effect trying to hit all three ice domes. If all three domes are gone (or Tonya otherwise is revealed), then fly to 40n35e at a height 15ft above the target (at maximum range of the spiked chain). Otherwise fly to 50n60e40z. [/sblock]
 

Yes, Nekkira, thank you.

Round 168

Tonya is large. She did not find Nancy under the ice, although that is probably where Tonya wants Nancy to be. (By the way, I wrote both sentences before I saw Infiniti's reference to Nancy or size. Really, I did. I also wrote the first sentence before I noticed that Ugulu wrote Tonya is the size of an ogre.)

The top two ice domes disappear (31, 36 CL checks), but the bottom one is still there (18 CL check).

If Tonya peeks out, she sees Pakin at[sblock]50N60E40Z.[/sblock]Infiniti[sblock]Maximum range of the spiked chain is 20 feet, not 15 feet.[/sblock]
 

Mod: [sblock] Yes, but if Tonya is 10ft tall, then Pakin needs to be at 10+15 = 25Z in order to be within 20ft. If Pakin would be at 30z, he could not hit someone only filling up 0z and 5z. Anyway, that's what I meant by it. [/sblock]
 

Infiniti[sblock]Oh. I thought you meant 15 feet above the target's head. It is good we can have these little talks to clear things up. :) [/sblock]
 



Pakin does something remarkable. Not sure if you can see, so...
[sblock] Another greater dispel magic. If successful, move to 40n35e25z, else stay put. [/sblock]
 


Remove ads

Top