CG vs. LE: Chaotic Good is Victorious!

Sneakyness[sblock]Tonya will try to peek out of the dome - likely just staying where she is and continuing to delay.[/sblock]
 

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Round 170

Tonya sees Pakin right above at 40N35E25Z. Pakin sees Tonya stick her head out of the ice dome, then draw it back in.


For PJSlavner's use[sblock]hd 12d8+60 (114), int +3, spd 40 or 90 (good)
AC 26 (-1sz, +3 dx, +14 NAC) Bab/grapple +12/+23
Huge +1 holy spiked chain +19/14/9 (2d6+11+ 2d6 holy) or +18/+13/+8 (2d6 +10 & lightshard)
space reach 10/10(20' with chain) ; SA; Lightshard strike, Spell like abilities. SQ: alternate form, Protective Aura, DR 10/cold iron or evil, 10/cold or acid, immune to electric, petrification, Eladin sub-type. SR 30
sv +13 (+17 vs posion), ref +11, Will +11,
Str 24, dx 16, cn 20, int 16 ws 16 chr 22
Skills Concentraion +20, kn local +10, the planes+18, religion +11, spot +18 listen +18 sense motive +28
Fts: CE, Combat Reflexes, Consecrate spell like Ability, exotic weapon (spike chain) improved trip

Spell-Like Abilities: At will - aid, bless, bless weapon, detect poison, detect undead, greater dispel magic, divine favor, remove curse (DC 19), remove fear (DC 17), remove paralysis (DC 18).
3/day - break enchantment, holy smite (DC 20), restoration (DC 20)
1/day - cloak of chaos (DC 24), heal (DC 22)
Caster Level 12th - +10 sacred bonus on CL checks to dispel enchantments with greater dispel magic or break enchantment.

The following spell-like abilities are always active: blessed sight (120 ft range detect evil - no concentration required and immediately know location and strength), discern lies (DC 20), and see invisibility. Caster Level 14th.

Alternate Form (Su): Can shift between humanoid and cloud of light forms as a SA. Humanoid form: No slam attack, but can fly, use weapons, and use SLA's.
Cloud of Light form: Can fly, use slam attack, use SLA's, but no weapons.

Lightshard Strike (Su): Cloud of light form can slam for 2d6+10 damage. This slam is treated as ghost touch attack vs. incorporeal. It also acts as a greater dispel magic on the slammed opponent. Caster Level 12th

Enchantment Awareness (Su): Automatically aware of enchantments affecting creatures within 20 feet.

Protective Aura (Su): Free action, can surround itself with a 20 foot radius light. Double-strength magic circle vs. evil and a (normal) lesser globe of invulnerability. Caster Level 12th[/sblock]
 

Rassafrassin'...
[sblock]If I use break enchantment is it always +10? If so, use the break enchantment, otherwise just use another greater dispel magic. This time, don't roll a 1! Sheesh! :mad: If successful, move to 40n35e25z, else stay put. [/sblock]
 

Round 170: The ice dome disappears (30 CL check).

Actually last time Tonya saw Pakin at 50N60E40Z, but she sees him move to right above her at 40N35E25Z, wielding a very chaste chain.

Tonya goes first in round 171.

Pakin:[sblock]I didn't understand your question, so I used another greater dispel magic.[/sblock]
 


You can't withdraw and go on total defense at the same time. IMO withdrawing will not avoid an AoO.

In any case, if Pakin gets an AoO, he takes it. Then, he moves to 5n10e25z* and attacks again.

* If Pakin does not get an AoO, then make that 20z.
 

I agree that Tonya can't avoid an AoO due to reach, so she will need to stop at 15N15E.

Round 171: Pakin takes an AoO against the dodging Tonya and misses (rolled 21+3+1+1).

Pakin then flies to 15N15E25Z and hits (rolled 33+3+1+1) for 21 plus 11 holy damage. Tonya has 72 hp and goes first in round 172.
 


Next for LE is a juvenile pyroclastic dragon. (Draconomicon)

Skills & Feats:[sblock]It has 19 ranks each in Intimidate, Knowledge (Geography), Knowledge (Religion), Listen, Search, Spot & Use Magic Device. Its feats are Flyby Attack, Improved Initiative, Power Attack, Weapon Focus (claw & bite) & Wingover. It knows nothing about its opponent.[/sblock]
 
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Infiniti2000 said:
[sblock]If I use break enchantment is it always +10? If so, use the break enchantment, otherwise just use another greater dispel magic. This time, don't roll a 1! Sheesh! :mad: If successful, move to 40n35e25z, else stay put. [/sblock]

Infiniti[sblock]Break enchantment appears to be +10 only if used on enchantments. It does not matter because break enchantment only works on creatures and has a 1 minute casting time, so it would not work on a wall of ice and would take too long to cast to avoid a draw.[/sblock]Ugulu[sblock]Gansk was ahead of me. You got better feats for your dragon from Gansk, but you would have known something about your opponent with the skills I rolled. It seems to be a wash.[/sblock]
 

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