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CG's Dragon of Icespire Peak [IC]

Charwoman Gene

Adventurer
Supporter
You find a tiny golden statue of a frog with gems for eyes, wedged into a crack in the wall.
The place has seen a battle about a year or two ago.
The most recent occupants match the number of goblins you fought, and have only been here about a month or so.
 

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Steve Gorak

Explorer
Ulrik tries to see what is inside the crates and barrels. If there are no openings, he'll smash the top of a barrel, and will wack at a few crates to be able to do this.
 
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gargoyleking

Adventurer
Sythaeryn looks around the cave in disgust. He produces a flame in his hand, much as he'd used to burn the goblin, but this he holds aloft like a torch to provide light to the others.

"These crates are taking up space that a bear migh use as a lair..."
 

jmucchiello

Adventurer
"I'm sure bears will move back in readily enough once we're gone," Bella says. She look about the cave.

"There's signs of a pitch battle here. I guess they lost the battle. I wonder who they fought against. Well, we finished off the rest of those goblins. If we can carry anything out of here, we should."


OOC: Investigation: 1d20+3 22
 

Fitz wandered over, looking innocent. He nodded and hefted a few things, trying to find something that seemed like it wouldn't get too heavy on the way to the Coster, "We can return this stuff directly to the Lionshields. Perhaps they'd give us a reward!"

Fitz palmed the little statue.
 

jmucchiello

Adventurer
"If we had wagons, perhaps."

OOC: hard to speculate with so little knowledge of the size/quantity of crates let alone their contents.
 

gargoyleking

Adventurer
Sythaeryn looks through the contents of the crates as well. A look of suspicion on his features.

"I would remove anything that could be damaging to the natural environment..."

The way he spoke might lead one to think that the whole pile should be gotten rid of as a whole. Probably burned.
 

Charwoman Gene

Adventurer
Supporter
The crates and barrels are filled with cloth, mining equipment and some preserved, now spoiled food. The cloth seems to be high quality, and easily transportable. The mining equipment seems bulky for its likely value.
 

"We should bring this cloth before it goes to mold," suggested Fitz, "An' make sure we bring somming with the coster's symbol on it, so they believe it when we tell 'em the rest is here. They can hire someone, (perhaps even us) t'come back and get it, can't they?"
 


Charwoman Gene

Adventurer
Supporter
You can easily take one of the lids if you want something with a seal. You even find the manifest for most of the items.

Sorry for the MIA, is your intention to go back to the road and head to Phandalin?
 

"Ah, perfect!" said Fitz when the manifest was discovered. He wasn't good with numbers or letters, and the papers looked like gibberish to him, but he knew that it was the kind of thing that bankers and merchants thought important. "We'll take this back an' it'll make 'em happy with us, sure enough."

OOC: I've played Fitz on-and-off for 20 years, and I've just now realised that he's always been dyslexic. Neat. So, off to Phanalin with us!
 

gargoyleking

Adventurer
"Very well, I will go with you to make sure that this company knows that their 'merchandise' is not welcome to stay and 'despoil' this cave."

Sythaeryn sets to the proccess of gathering up the cloth to be moved.

Hopefully a day will pass before we get there, he'll be a lot more compassionate about things in his Autumn form. But for now, it's a good excuse to have him join the others.
 

Charwoman Gene

Adventurer
Supporter
You gather what supplies you can and head out to Phandalin.

Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.

Phandalin’s residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.

Visitors are welcome here, particularly if they have coin to spend or news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
 

"Back sooner than we thought we'd be, eh wee lass?" said Fitz to his gnomish companion. Then he turned to anyone who was new to the area and added, "It'd be this way t'the coster's. The lady who runs it an' me go way back."

OOC: Fitz is a notorious flirt and she's probably had to fend off his amorous advances. She also probably doesn't trust him, though he'd never steal from her directly.
 

jmucchiello

Adventurer
"I did not know you were known here. That solves one problem," Bella says. "Lead the way. I'd like to be relaxing in that inn soon after that long walk."
 

Charwoman Gene

Adventurer
Supporter
Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.

You enter and see a human woman of about 35 years old arranging some goods on a shelf.

"You? Never expected to see your face again."
 

"Oh, c'mon love. Ye knew I couldn't go without yer pretty face for long!" said Fitz with a charming smile, then he got serious, "Me and my mates found some of yer supplies in a lair fulla goblins. Missing a shipment, were you? I told 'em you were good for a finders fee, right enough. Whaddaya say?"
 


"Oh it is at the moment, but ye might be needin' some skilled adventurers t'make sure." said Fitz, always looking for work, "There was too much t'carry in one go, but we could go back for ya. Porters would be cheaper, of course, but the poor blokes might get killed if'n there's more goblins about."
 

COMING SOON: 5 Plug-In Settlements for your 5E Game

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