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D&D 5E Chaladin

I must have been away from the internet too long or something

when did chaladin become a common D&D term?

I think I know what it is by reading this thread but I'm still not 100% sure.
 

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I must have been away from the internet too long or something

when did chaladin become a common D&D term?

I think I know what it is by reading this thread but I'm still not 100% sure.
Having missed 4th, I don't get it either. They want to attack with Cha instead of Str or Dex? Why?
 

Having missed 4th, I don't get it either. They want to attack with Cha instead of Str or Dex? Why?


Mainly because in 4e you had powers that changed what their primary stat was. So rather than be MAD(Multi Attribute Dependant) you could max out your primary stat (in this case Charisma) to get the most benefit out those powers. Due to not having bounded accuracy , you were always chasing that +1 increment to ensure your powers hit.

In the end if you wanted to be a Chaladin you only chose Cha-based powers even if those powers were melee attacks. There was also the Straladin and the Baladin (Baladin is a balanced paladin, raising str and cha and taking a variety of powers)
 

Having missed 4th, I don't get it either. They want to attack with Cha instead of Str or Dex? Why?
I think I stated my reasons upthread.

In the 4e PHB there are two main paladin options presented: a STR-based paladin, whose attacks are melee weapon attacks; and a CHA-based paladin, whose attacks are a mix of melee weapon attacks (using CHA as the attack stat) and spells (also using CHA as the attack stat).

I hadn't thought of such a thing until I read it, but when I read it I was immediately taken by it: the STR paladin is Lancelot or Arthur, inspired by the divinity; the CHA paladin is Galahad, infused with divine grace.
 

I hadn't thought of such a thing until I read it, but when I read it I was immediately taken by it: the STR paladin is Lancelot or Arthur, inspired by the divinity; the CHA paladin is Galahad, infused with divine grace.

Indeed, it makes a lot of sense for a magic-infused class. If one just think of it as "LOL FIGHTAN WITH CHARISMA? WAT?!" it's pretty silly, but in the context of this strongly-magical, divinely-graced character, it works.
 

The Chaladin was more like holy magic sword guy. He channeled his divinity into the sword and it becomes sharper or a lightsaber. Half the Cha powers in 4e were "i hit you and white hot lights in the sword burn you in some way."n

Like a doctor character in a book that came out this year.
 

pemerton said:
CHA-based paladin, whose attacks are a mix of melee weapon attacks (using CHA as the attack stat) and spells (also using CHA as the attack stat).

I hadn't thought of such a thing until I read it, but when I read it I was immediately taken by it: the STR paladin is Lancelot or Arthur, inspired by the divinity; the CHA paladin is Galahad, infused with divine grace.

Ruin Explorer said:
Indeed, it makes a lot of sense for a magic-infused class. If one just think of it as "LOL FIGHTAN WITH CHARISMA? WAT?!" it's pretty silly, but in the context of this strongly-magical, divinely-graced character, it works.

Minigiant said:
The Chaladin was more like holy magic sword guy. He channeled his divinity into the sword and it becomes sharper or a lightsaber. Half the Cha powers in 4e were "i hit you and white hot lights in the sword burn you in some way.

So a 1st-level paladin in 5e has a mix of melee weapon attacks (using STR as the attack stat) and Lay on Hands. And going by Alpha stuff and its usual caveats, by 3rd level (the "equivalent-to-4e-first-level" threshold), he's got CHA-based spells and a CHA-based attack buff (for lightsaber action -- it literally glows), and a fighting style.

Even from first level, the 5e paladin seems to be both Lancelot and Galahad, both inspired by divinity (to hit things with swords) and infused with divine grace (to heal allies with a touch). And they have a lasersword by level 3.

If this all remains true, would this meet the needs for a Chaladin, or is there some specific process or result that this doesn't quite achieve?
 

So a 1st-level paladin in 5e has a mix of melee weapon attacks (using STR as the attack stat) and Lay on Hands. And going by Alpha stuff and its usual caveats, by 3rd level (the "equivalent-to-4e-first-level" threshold), he's got CHA-based spells and a CHA-based attack buff (for lightsaber action -- it literally glows), and a fighting style.

Even from first level, the 5e paladin seems to be both Lancelot and Galahad, both inspired by divinity (to hit things with swords) and infused with divine grace (to heal allies with a touch). And they have a lasersword by level 3.

If this all remains true, would this meet the needs for a Chaladin, or is there some specific process or result that this doesn't quite achieve?
I would say no on the basis that, at least for his combat role, Strength will still be the obvious, always optimal choice, so the Chaladin in 5E will have some serious MAD going on. Roll them stats and hope for cream-filled cookies!
 

If this all remains true, would this meet the needs for a Chaladin, or is there some specific process or result that this doesn't quite achieve?
I believe the goal is that you can make Paladin with a 10 strength and still hit as well with a sword as a fighter. That way you only need one good stat instead of needing 2(or 3 stats if people think you need Con as well)
 

I would say no on the basis that, at least for his combat role, Strength will still be the obvious, always optimal choice, so the Chaladin in 5E will have some serious MAD going on. Roll them stats and hope for cream-filled cookies!

So the objection is that putting your higher score in CHA is a trap choice?

One of the promises that bounded accuracy is making is that you won't need to max out ability scores in order to ably contribute. If that is true, then while you won't want to dump STR, you also won't need to max it out. Having a 14 STR and a 16 CHA should be as viable as the other way around.

(Of course if it fails to deliver on that promise, that's another story, but we're engaging in hypotheticals here...IF everything works as intended...does it work for some of the Chaladin fans?)

Majoru Oakheart said:
I believe the goal is that you can make Paladin with a 10 strength and still hit as well with a sword as a fighter. That way you only need one good stat instead of needing 2(or 3 stats if people think you need Con as well)

Yeah, if that specific process is the goal, it's likely you'll need some DMGing or creative refluffing for the forseeable future (unless 5e goes OGL! ;)). 5e does not seem as interested in "put everything into one stat and ignore the rest" kind of characters.
 
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