Flamestrike
Legend
Im not really getting the 'no melee' advice.
The PCs are 13th level. Meaning monster HP are around 200 or so at this level.
A PC using his Action (and a 3rd level spell slot) to cast Spirit guardians (dealing like 10 damage per round or so), plus his Action on subsequent rounds to Dodge doesnt sound very efficient at all.
5 x 13th level PCs have an Adventuring Day budget of 67,500xp.
Lets look at a standard Adventuring day for them:
They're all very thematic for the adventure as well.
If the above monsters are run intelligently on a single Adventuring day, they'll really challenge your party OP.
The PCs are 13th level. Meaning monster HP are around 200 or so at this level.
A PC using his Action (and a 3rd level spell slot) to cast Spirit guardians (dealing like 10 damage per round or so), plus his Action on subsequent rounds to Dodge doesnt sound very efficient at all.
5 x 13th level PCs have an Adventuring Day budget of 67,500xp.
Lets look at a standard Adventuring day for them:
- An Iron Golem (CR 16) is a Medium encounter for this party. (15,000 xp). For fun give it 3 x LR and 1 x LA (slam) as well.
- An Ulitharid (add wall of force, counterspell and shield to spells known), and 2 x Mind flayers is a Hard encounter (21,600 xp)
- 4 Flameskulls and 4 Helmed Horrors (the skulls are the Horrors heads, and their Shield and Blur spells also buff the Horrors!) is a Hard encounter (22,500xp)
- 2 x Glabrezus (Medium encounter, 15,000 xp)
They're all very thematic for the adventure as well.
If the above monsters are run intelligently on a single Adventuring day, they'll really challenge your party OP.