Changeover poll

Changeover Edition to Edition of D&D Poll

  • Complete Changeover: All 4E played now, no earlier editions of D&D

    Votes: 179 31.7%
  • Largely over: Mostly 4E played now, some earlier edition play

    Votes: 61 10.8%
  • Half over: Half 4E played now, half earlier edition play

    Votes: 38 6.7%
  • Partial Changeover: Some 4E played now, mostly earlier edition play

    Votes: 14 2.5%
  • Slight Changeover: A little 4E played now, mostly earlier edition play

    Votes: 35 6.2%
  • No Change: Tried 4E, went back to earlier edition play

    Votes: 83 14.7%
  • No Change: Never tried 4E, all earlier edition play

    Votes: 154 27.3%


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I have whole heartedly changed over to 4e. I abandoned 3.x D&D for other things like running World of Darkness rpgs or playing Warmachine miniatures. Currently I run a 4e campaign for my friends and if anyone offered to run 3.5 D&D instead I'd opt out of the group.
 


"@Bryon: I think you're absolutely right in that it's the ENWorlders that are the guys that were grumpy about the 4e announcement because they had every hardcover produced for 3.X, but anecdotal experience for me has shown that most people who have (and possibly want) nothing to do with the online community pick up at least a couple of supplements. While they haven't spent the thousands on D&D that some of the folks around here have, a few hundred here and there certainly adds up.
I absolutely agree that those people exist.
I would absolutely disagree with any claim that they are at all typical
 


Or put another way, by the figures in the poll, 75.13% of people who try 4th edition continue to play it to some extent.

I'm not sure that's a useful statistic. To use myself as an example, I don't like 4e. Tried it at the FLGS, didn't like it. But one of my good friends plans to run an "intro" game that I'll probably play in just because I like to have fun with my friends. But I have no intention of buying the books or ever running it by choice. And yet I'd be considered a pro-4e'er in your statistic.

Not that the other approach is necessarily more meaningful, of course.
 

Actually, both provide a company with valuable insight.

A 40+% non-adoption lets the company know that there is an issue in their target market, and lets them ask the right questions about how they can change things.

The 70+% retention rate, OTOH, lets the marketing department know that one of the best ways to market the product is to get people to try it. That may mean that it may be cost-effective to provide incentives for LGSs to run demos, or blitz the cons with demos.
 


4th Edition isn't for us.

3.5 is working well, and with some tweaks introduced in 4E (minions, encounter design, trap design), I suspect we will continue for some time.

PS Over 600 replies now!
 


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