pawsplay
Hero
Hobo said:So, to borrow from Marvel comics, 4e is the "Ultimate" D&D cosmology?
It could be the "Ultimate" cosmology, the "New Millenium" cosmology, or conceivably, the "Highlander II" cosmology.
Hobo said:So, to borrow from Marvel comics, 4e is the "Ultimate" D&D cosmology?
Nikosandros said:Overall I'm intrigued by those ideas. Sure, they contradict previous material, but this just means that for any given game, I have more background choices... after all, I usually kept the para and quasi elemental planes in my 3e games.
I'm only puzzled about the deal with Erinyes. As others have already pointed out they are spirits of vengeance. In the Oresteia by Aeschylus, Orestes is tormented by the Erinyes for the murder of his mother Clytemnestra.
And it's not like D&D hasn't been chopping up real religions for many years?mhensley said:It's cutting a bit too close to real religions for me.
Yeah, I think the succubi/erinyes issue is the one that bothers me the most. If they seem too similar then work on a way to make them more unique, don't just lump them together and call it done. I suppose pit fiends and balors are probably easily combined as well. I can probably list quite a number of "very similar" classics that would get plenty of people up in arms.Shemeska said:Merging succubi and erinyes is a mistake. A really bad mistake. I can't immediately see how to reconcile this with the material already out there, and even produced in the past year. Hmm. Jacobs did some really awesome material with Malcanthet and her rivals, and this change really makes moving them forward into 4th difficult, unless we want to have succubi/erinyes populating both Baator and the Abyss, having split in an ancient ideological schism (or the CE ones having been perverted by X Abyssal lord, obyrith, etc). The in-game rationalization here needs to be amazing or else this change may really, really present difficulties.
Mouseferatu said:And it's not like this is the first time the origins of devils have changed in the game. The Planescape origin, from 2E, was new. 1E didn't really have a default, but the implied origins from the old Dragon articles certainly didn't match up with the Planescape material.
I will be interested to see the details of this backstory.NexH said:Unless the Nine Hells in 4E are much smaller than now, I'd guess that, for some reason, Baator expanded considerably after the deity's death; the alternative implies that 4E gods are (or at least this god was) much more powerful than the current norm.
(contact) said:If I ran a Planescape campaign, I'd take one of two tacts: either the new changes to the cosmology is the dark of things, and the PCs are the first of their acquaintence to discover it (adventure hook), or the new ideas are the common chant, and the PCs know the *real* dark, which is the old cosmology.