Oni
First Post
I have made some changes to the sorcerer class for an upcoming game of mine. I was trying to shoot for something that went more along with the idea of the sorcerer as it is described in the book, a more natural approach to magic based on being intune with and influencing the world around them.
1. no material components. if the spell has a costly material component the sorcerer must sacrifice 1/4 the gp cost of the material component in xp in order to cast the spell.
2. +5 to the DC of all spellcraft checks against them as sorcerery is much more individual and varied from sorcerer to sorcerer that it would be for more formulaic spellcasters like wizards.
3. Replace the old class skills with these. (I feel the fit the style of the sorcerer class better at least as I envision it.)
animal empathy
diplomacy
intuit direction
listen
sense motive
spot.
concentration [edit: whoops forgot that one]
So what do you think? Any additional changes you believe should be made?
1. no material components. if the spell has a costly material component the sorcerer must sacrifice 1/4 the gp cost of the material component in xp in order to cast the spell.
2. +5 to the DC of all spellcraft checks against them as sorcerery is much more individual and varied from sorcerer to sorcerer that it would be for more formulaic spellcasters like wizards.
3. Replace the old class skills with these. (I feel the fit the style of the sorcerer class better at least as I envision it.)
animal empathy
diplomacy
intuit direction
listen
sense motive
spot.
concentration [edit: whoops forgot that one]
So what do you think? Any additional changes you believe should be made?
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