Asmor
First Post
I was kind of wondering... Has anyone ever tried changing spell effects so that they're themed. For example, a necromancer's magic missile might take the form of black skulls cackling as they shoot towards their target. An ice-themed mage might shoot a frostball instead of a fireball, doing cold damage instead of fire.
Do you think there are unforseen consequences? I imagine in general converting between different energy types shouldn't be too bad, but what if you wanted to change a fireball so it deals slashing/piercing/bludgeoning damage? Would that affect things negatively?
Basically, I ask because I want to design an NPC based on an anime character, a thief named Psyren from FullMetal Alchemist who used playing cards to form swords and as projectiles and such. All of this NPC's spells would revolve around cards. Fly, for example, would take the form of cards forming a staircase or walkway in the air for him to step on and shield would consist of a flurry of cards buffetting around the caster.
So has anyone tried something similar to this? How did it work out? Does it sound interesting? Can you think of any unforseen sideeffects?
Do you think there are unforseen consequences? I imagine in general converting between different energy types shouldn't be too bad, but what if you wanted to change a fireball so it deals slashing/piercing/bludgeoning damage? Would that affect things negatively?
Basically, I ask because I want to design an NPC based on an anime character, a thief named Psyren from FullMetal Alchemist who used playing cards to form swords and as projectiles and such. All of this NPC's spells would revolve around cards. Fly, for example, would take the form of cards forming a staircase or walkway in the air for him to step on and shield would consist of a flurry of cards buffetting around the caster.
So has anyone tried something similar to this? How did it work out? Does it sound interesting? Can you think of any unforseen sideeffects?


