GMforPowergamers
Legend
So as many of you know I am a huge D&D fan that has been running/playing for just under 20 years... So far my fav edition was 4th, but I have been building up to run my first 5e campaign (we did do the play test thing and we played 3-4 little short things but this is the first full try.).
My 2e retro clone game is winding down and I except it will be done by valentines day, so this week we made characters for me to work on the game... here is what I found:
1) Character gen isn't as quick as I hoped the 5 players around my table with 3 player hand books and 2 DMGs (Also the first time we had so few books) took almost 3 full hours not counting breaks for food.
2) We used pre set stats, and no one was happy in the end with them... I don't know if it is just being used to 3e big numbers, but it seemed weird
3) Casters everywhere. Well 5 players and 5 people with spells, feels like 3e again in that way (my groups steared away from non casters due to preference of complexitiy and capability).
4) Small skill list, It felt like a short list of skills (one of my complaints about 4e) and I hope it works better in play.
5) Combat capability, It seems odd that everyone has so much in the way of HD and bonus to hit, one character was trying to do a support character and ended up with 2nd highest hp, 2nd highest AC, and not the lowest + to hit...and a lot of combat damage potential.
so what do we have...
5 PCs are being put together as a specialist team answering to the king to solve some, issues...
1) Noble Human Infernal Warlock Pact of the blade
2) Bounty Hunter Dwarf Fighter Eldritch Knight
3) Sage Human Rogue Arcane Trickster
4) Acolyte Half elf Bard/Thief (assassin)
5) Soldier Teifling Druid/Wizard (abjur)
My 2e retro clone game is winding down and I except it will be done by valentines day, so this week we made characters for me to work on the game... here is what I found:
1) Character gen isn't as quick as I hoped the 5 players around my table with 3 player hand books and 2 DMGs (Also the first time we had so few books) took almost 3 full hours not counting breaks for food.
2) We used pre set stats, and no one was happy in the end with them... I don't know if it is just being used to 3e big numbers, but it seemed weird
3) Casters everywhere. Well 5 players and 5 people with spells, feels like 3e again in that way (my groups steared away from non casters due to preference of complexitiy and capability).
4) Small skill list, It felt like a short list of skills (one of my complaints about 4e) and I hope it works better in play.
5) Combat capability, It seems odd that everyone has so much in the way of HD and bonus to hit, one character was trying to do a support character and ended up with 2nd highest hp, 2nd highest AC, and not the lowest + to hit...and a lot of combat damage potential.
so what do we have...
5 PCs are being put together as a specialist team answering to the king to solve some, issues...
1) Noble Human Infernal Warlock Pact of the blade
2) Bounty Hunter Dwarf Fighter Eldritch Knight
3) Sage Human Rogue Arcane Trickster
4) Acolyte Half elf Bard/Thief (assassin)
5) Soldier Teifling Druid/Wizard (abjur)