Lanefan
Victoria Rules
In an unrelated thread @ECMO3 and I got into it a little over character individuality vs party unity; and to avoid derailing that thread any further I'll start this one instead, with a series of questions to get things going:
The question is this: to what extent are PCs allowed to be individuals both in thought and deed, with their own agendae, goals, etc. that may or may not confilct with those of other PCs?
Or to flip it around: to what extent are the PCs expected to repress their individuality in favour of party cohesiveness, following plans, getting along, and so forth?
From another angle: is it a built-in table expectation that your PC can always trust someone else's PC? (and if so, why?)
To flip that last one around: are PCs allowed to be untrustworthy with regards to other PCs but not to the extent of outright PvP? Can a PC be a spy for the party's enemy, for instance?
I'll leave these for others to answer, then chime in with my own thoughts later.
The question is this: to what extent are PCs allowed to be individuals both in thought and deed, with their own agendae, goals, etc. that may or may not confilct with those of other PCs?
Or to flip it around: to what extent are the PCs expected to repress their individuality in favour of party cohesiveness, following plans, getting along, and so forth?
From another angle: is it a built-in table expectation that your PC can always trust someone else's PC? (and if so, why?)
To flip that last one around: are PCs allowed to be untrustworthy with regards to other PCs but not to the extent of outright PvP? Can a PC be a spy for the party's enemy, for instance?
I'll leave these for others to answer, then chime in with my own thoughts later.