Character Submission Thread

Triskaideka

First Post
Looking over Harkoz:
a) I cleaned up the skills for the familiar, marking the ones earned from the master vs. the familiar's own skill points. The Bestiary also lists final totals, not baseline ranks. So, a lot of numbers changed for the familiar.
b) Skills without ranks spent in them do not get the class bonus. I fixed several cases of that on the familiar. I put in the * marker instead of 3 for the column to make it more apparent.
c) If the wizard shifts his skill points around a bit, he can take advantage of the familiar getting his class bonuses. Perception and Stealth are two skills that could benefit if the wizard spent points in them, the familiar gets a +4 effective bonus.
d) Traits: You can only have one trait from a group. Currently, you have two from the Magic group, so one of them has to be swapped out.
e) Read page 148 of the APG for the Teleportation subschool for the Conjurer. Take it. That option is too good for you to miss it.
f) Read Alternative Cantrips. You can swap some of those spells in for your base cantrips.
g) You can use a longsword. Carry one. Appearance wise, you no longer are a squishy mage. A half-orc ranger looks like a melee threat. Mage, not so much. Damage wise, you can do significantly better with it than a dagger.
h) Improved Init is a shaky choice for PbP games. It depends on the particular GM as to how well you get the surprise round action. Once you get into the regular rounds, many games are "good guys go", then "bad guys go" as groups. This allows a faster posting rate as anyone can post during the good guys portion without waiting on other party members. But, those that rely on acting first don't get as much benefit as a table top game. So, if you have a strong second choice feat, you may want to go with it.
i) I also tweaked a lot of formatting too.

So, more work to do. But so far, looking good.

a) Thank you.
b) Thanks again.
c) I decided to move the point from appraise to perception, since appraise can be used untrained and Harkoz is already getting a fat bonus to it (he also has a set of scales for an additional bonus when dealing with items whose value is determined at least partially by weight; should I include that somewhere?). I'll probably sink a point into stealth when he levels up.
d) Fixed. I replaced Mathematical Prodigy (Magic) with Magic is Life (Faith). The 'stabilize when under a spell' benefit looked too good to pass up. Extra save against death effects is nice too. Amended his skills to reflect the change in traits, since he's no longer getting the bonus to two skills from Math. Prod.
e) Added! Thanks for the tip.
f) Replaced Haunted Fey Aspect with Root, as it was the only one that looked particularly worthwhile to me.
g) Went ahead and bought the longsword.
h) Replaced Improved Init with Toughness, since the extra hitpoints also make his familiar a little beefier.
i) Thank you.
 

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Satin Knights

First Post
I made a couple more tweaks.
a) finances were off by 5 gp.
b) Kor's perception was updated in the table, but not the stat block.
c) I edited the hidden block so that the pic shows on the Adventures page.
d) a few other formatting tweaks.

Harkoz is APPROVED for play.
 

Triskaideka

First Post
I made a couple more tweaks.
a) finances were off by 5 gp.
b) Kor's perception was updated in the table, but not the stat block.
c) I edited the hidden block so that the pic shows on the Adventures page.
d) a few other formatting tweaks.

Harkoz is APPROVED for play.

Huzzah! Thank you.
 

Mr.Tinker

First Post
Sv: Character Submission Thread

I just figured out that there is an interesting subclass of the alchemist that is called beastmorph. Since there isn't any level 1 games in sight, I thought it probably would be okay if I change Morgrym to a beastmorph instead of just an alchemist.
I would be making changes to his stats, feat and 1 skill.
I know he would need to be reviewed again but I wouldn't mind, if you guys don't mind.

So is it okay if I change him?
 




mfloyd3

Explorer
...change Morgrym to a beastmorph instead of just an alchemist.
I would be making changes to his stats, feat and 1 skill.

Might I recommend considering Vivisectionist as well as Beastmorph? They are compatible (no conflicts in changes to class abilities). The former effectively trades bombs for sneak attack, which should synergize well with a melee-centered build capitalizing on Mutagens. Also great RP opportunities -- At higher levels, the Vivisectionist can transform *other* people into animals. It's difficult and expensive, so probably mostly color only, but makes for a nice image of an alchemist who is obsessed with merging humanoids with other creatures.

"Mad? You dare to call me mad!? Well, if it's mad to want to put the head of a Penguin on a gnome's body, then surely, mad am I!"

Actually, that might be an improvement for both species...
 


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