Character Submission Thread


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Aedger Beinn

Added STR bonus to scimitar attacks - Monster listing is for carrying a broken scimitar (-2att & dmg)

-Cleric vestments cost 5gp
-Added cost of Blue's explorer's outfit as you only get one (yours) for free.
-Have your total gp spent at 164gp (14 gp over limit)
-Also your good for now, but you don't have a spell component pouch (or rations).

Only thing holding up my approval is the GP.

HM
 



Hooray! Cannot wait to get involved in an adventure.

I might even be able to convince another friend or two to join the community in the near future. We're all going to be pretty strapped for time once fall semester starts back up and I'm sure they will leap at the chance to keep playing PF
 




Looking Aedger, I am not finding any mistakes. But I have a few comments.

A) Please change Aedger's image. I want to see the character, not the player. ;) The screen print hoodie is really annoying.

B) Blue is a companion, so he does not have to take the standard book feat of Improved Initiative. Toughness would be a better feat. You are limited to ones that do not require thought or intelligence.

C) Caveat: My Judge's Opinion (1 of 7): Blue is a mindless undead. Therefore, he will not act until instructed. So, you are going to spend a lot of "free actions" on your turn giving Blue his instructions. Be specific. He also has no memory other than his last order, so contingencies and conditionals are out. The GM has full power to interpret vague instructions in an unintended way and adjust Blue's actions accordingly. He is more a voice controlled robot than puppy.

D) A white necromancer is hard to play. But then again, easy things to do are boring. :p If you get funny looks from veteran characters, it may be that four of the last dozen games have been "take out the undead scourge" or "hunt down and kill the necromancer". Good luck! :eek:

Aedger Beinn has his second APPROVAL and is ready for play.
 

Reviewing Damaris:

1) The finances were off a bit. I realigned the columns, then put totals at the bottom. You still have plenty of money to spend.
2) A sling gets STR bonuses to damage. Fixed.
3) I specified your ammo as normal arrows. There are normal, blunt, silver and cold iron you could afford at this level.

Suggestions:
A) We will be approving the Advance Race Guide eventually. Once we allow it, I suggest taking the Favored Class option from there of "Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast." That will allow you to take Message as a spell without using a trait on it. The trait gives you "once a day". The Favored Class feature makes it a normal cantrip, reusable as often as you desire. Until that book is approved, (or that one option if we do it early) I suggest taking FC bonuses as hit points instead of skill points. You have a lot of skill points per level. With a 10 CON, HPs are harder to come by. So, I would select skill points last as an option.

B) Buy a dagger. It is hard to skin a rabbit or chop vegetables with a long sword.

C) Trail rations. Always have some, or you may have to forage for food.

D) If you want to take an archetype, it should be declared at first level, even though the abilities don't kick in until later. Some of the bard archetypes are interesting, but the straight bard is a strong contender too.

E) Since you have spare gold, buying one alchemist's fire to deal with swarms is always a good idea.

Damaris has her first APPROVAL. She needs one more.
 

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