Henry said:In my campaigns, I always have the two hagglers compare diplomacy checks to gauge prices, and allow them to take 10 if they wish. Every point of difference between the rolls equates to about a 2% price difference, rounded off for ease of use. I don't tell what kind of a discount the palyers get, just like the fact that shopkeepers don't normally tell their customers how much of a discount they are getting from the cost. It's haggling, and it forces the players to have their characters get good on their negotiation skills, or get stiffed.
He should, but an 8 CHA is only slightly below average. A -1 to your diplomacy check isn't as harsh as you seem to be playing it.DocMoriartty said:Why shouldnt the fighter live with his dump stat every time he does something based on it as well?
Spatula said:He should, but an 8 CHA is only slightly below average. A -1 to your diplomacy check isn't as harsh as you seem to be playing it.
Go with Harry's idea of opposed Diplomacy rolls, or use the rules in the DMG (pg 149) for determining the attitude of the merchant and base the price off of that.
You make it sound like that's a bad thing. Why shouldn't he make a character like that? There's certainly people like that in this world.DocMoriartty said:To sum it up he has made a character that is good at one thing and one thing only, melee combat.
Sure, let him try. Why not? But make him roll to do so. He's not going to be very good at it, no matter how well he thinks he should do.The player thinks he should get great deals on everything and seems to believe that since it says "market value" next to magic items prices in the DMG that should be the starting price that he can negotiate down from even when he has no skill at social interaction.
DocMoriartty said:To sum it up he has made a character that is good at one thing and one thing only, melee combat.
barsoomcore said:
Originally posted by DocMoriartty
To sum it up he has made a character that is good at one thing and one thing only, melee combat.
You make it sound like that's a bad thing. Why shouldn't he make a character like that? There's certainly people like that in this world.
Dark Jezter said:
He won't be very good at it, but will it knock the universe out of balance if he actually succeeds once in a while?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.