James Heard
Explorer
Nah. Go ahead, spit on each other for having different opinions.
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Aus_Snow said:Again, not really. It's partly just who happens to work there. After all, several of WotC's brightest ended up elsewhere, and doing very well at those places, no?
No, I was in fact only contesting the other part, as you might or might not already have been aware.MerricB said:Try contesting the "largest" again, please. I want to laugh a bit more.
I think 'several' is usually acceptable for encompassing that kind of range, yeah? *shrug*MerricB said:I think there might be two to four ex-Wizards designers that you could say are doing well in the d20 System business. "Getting by" would describe most of the rest, if that.
It's well worth looking at the names of the freelancers who work for Wizards these days.
I do agree with Psion: the exodus of design staff did hurt Wizards (stupid Pokemon managers), but their recent rebuilding (three or four new hires?) and selection of freelancers is very promising.
Well, what he actually said was this:Maggan said:I don't get it. Charles Ryan is saying that they have great guys and gals working there, and that they have a lot of them, more than anyone else. He didn't say "all great designers work here".
What has the fate of people who are no longer with WotC to do with that? Unless these brightest stars ended up in the same place, which they didn't.
I'm not sure what you're trying to refute, actually.
- which I challenged. However, I did the same as with the other thing earlier in this post - poor cut'n'pasting, I s'pose. Should've been more cut, less paste. In other words, I only had a problem with the part I've now added emphasis to. Hope that's a bit clearer.we have the largest, most experienced collection of game-design minds assembled on this planet.
Michael Tree said:True, but Ryan is suggesting that not making adventures is the reason why many d20 publishers are struggling these days, a rather ludicrous proposition. Yes, the drop in module publishing is correlated with drops in d20 company profits, just like murder rates are correlated with ice cream sales.
Maggan said:I don't get it. Charles Ryan is saying that they have great guys and gals working there, and that they have a lot of them, more than anyone else. He didn't say "all great designers work here".
What has the fate of people who are no longer with WotC to do with that? Unless these brightest stars ended up in the same place, which they didn't.
I'm not sure what you're trying to refute, actually.
/M
Pramas said:That post is funny on so many levels.
Whizbang Dustyboots said:Given the relatively small number of people working professionally in the field, Charles was dismissing the work of former WotC employees, freelancers and future WotC employees.
This is not a_generic_industry, this is an industry with well under 1,000 creative professionals working on a regular basis. Talking crap about the guy who turned in a manuscript to you last week and you've just asked to submit ideas for a book due next year by saying his work that's not bound between WotC covers is both unprofessional and unwise. It's also a pretty crappy way to treat your friends and I have to assume Charles has at least a few of them in the industry.
Aus_Snow said:I think 'several' is usually acceptable for encompassing that kind of range, yeah? *shrug*
BelenUmeria said:When was the last time we got an original Freeport adventure?