RigaMortus
Explorer
From the Charm Spell:
What is meant by "threatened" in the above statement? I take this as a literal meaning, where as my DM took it as a DnD defined meaning.
The literal meaning, to me, means that if the person you are trying to Charm "percieves" you as a threat, he gets the bonus.
The DnD meaning of "threaten" would be (using the Glossary in the PHB), A character threatens the area into which it can make a melee attack, even when it is not a character's action.
The literal meaning of "threaten" is much more broader, in that, if you encounter a BBEG he is automatically going to perceive you as a threat, and he would get that +5 bonus on his saving throw.
The DnD meaning of "threaten" is much more narrower, in that, if you encounter a BBEG, he would only get the +5 bonus IF you or your allies are currently attacking him or are within melee range (re: threatened area) of the BBEG.
Whose interpretation is correct here?
[Game specific example to follow]
If the creature is currently being threatened or attacked by the character or the character's allies, however, he receives a +5 bonus on his saving throw.
What is meant by "threatened" in the above statement? I take this as a literal meaning, where as my DM took it as a DnD defined meaning.
The literal meaning, to me, means that if the person you are trying to Charm "percieves" you as a threat, he gets the bonus.
The DnD meaning of "threaten" would be (using the Glossary in the PHB), A character threatens the area into which it can make a melee attack, even when it is not a character's action.
The literal meaning of "threaten" is much more broader, in that, if you encounter a BBEG he is automatically going to perceive you as a threat, and he would get that +5 bonus on his saving throw.
The DnD meaning of "threaten" is much more narrower, in that, if you encounter a BBEG, he would only get the +5 bonus IF you or your allies are currently attacking him or are within melee range (re: threatened area) of the BBEG.
Whose interpretation is correct here?
[Game specific example to follow]