Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
Yes the 2024 update of Indomitable looks unbelievably good (if a tad overpowered) - I think that alone makes me believe the dragon might be in trouble again.
Well you get Advantage...unless that has changed as well?
Well unless you are stacking multiples of those a typical character non-proficient in Charisma Saves, is still going to need around a 20 to save.
I do think this is a valid design goal for monsters above CR20 (at least for the weaker hps of the party). I mean getting a PC to 0 isn't all that bad at those levels (lots of ways 0 hp = 1 hp), they have lots of healign to get them back, and again even if they die....a speed bump at that point.So... what? Every monster should be designed to drop at least one PC to zero hp as the first and only encounter of the day, ignoring how people actually run the game? That seems like a recipe for disaster.
I do think this is a valid design goal for monsters above CR20 (at least for the weaker hps of the party). I mean getting a PC to 0 isn't all that bad at those levels (lots of ways 0 hp = 1 hp), they have lots of healign to get them back, and again even if they die....a speed bump at that point.
Its not something for all monster design, but for the baddest of the bad the gloves should come off.
Wait, have you been making these arguments without even being aware of the changes to the classes, feats and spells?
Alright! I tested the new Ancient Gold Dragon today against a kitted out group of 3 20th level characters. I rolled up a list of totally random itemsbased on the magic item tracker sheet. The PC's also had most resources reduced by 1/3rd to simulate some adventuring beforehand.
We had a Circle of the Sea Druid, a Battle Master Fighter and a Dragon Sorcerer.
The new banish was absolutely devastating, but since the fighter could auto-pass the save with the new Indomitable, she stayed in the fight. With two action surges and 4 attacks per action, she pretty much took down the dragon on her own. A potion of invulnerability, broom of flying and the Foresight spell allowed her to shine. I honestly don't even remember what the rest of the party did. It was very easy for all of them to have resistance to fire damage, so the golden oldie wasn't that effective.
It looks like even with the new stat block, even with the new encounter building rules, an ancient dragon has no chance against a tier 4 party. Using the Lazy Encounter Benchmark I could have fielded 2 of them, which obviously would make them win just because of those banishes.
The stat block still lacks damage. 28 damage per attack just doesn't cut it.
So we also tested Flee! Mortals!'s Fortzaantirilys, another CR24 dragon. This one was intended for a full adventuring party, but only of level 16 according to their own encounter building rules. The monster put up wayyy more of a fight than the other, this time against 4 LVL19 PC's. The players seemed to have enjoyed this fight more aswell. For me, as a DM, I don't like how finicky FM stat blocks are, but I can't argue with the results.
Great work Sulicius in doing a proper playtest.
I wanted to get the Flee Mortals hardback. But with shipping to the UK it was 140 dollars. Good to know the monsters pack a proper punch, might grab the pdf if I can't snag a copy on ebay.
It seems particularly contained to dragons too. It feels like WotC did it in the 2014 MM (for some unknown reason) and everyone just decided to copy it. Whenever I look at monster book, I check out the dragons and I know they have phoned it in if they copy this type of damage.Thanks Dave buddy. Yes the damage looks low in Flee Mortals as well. Not sure why the game designer obsession with extremely low 2 dice attack damage for Gargantuan creatures. Baffling.