Planescape Check Out The Planescape Character Options

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WotC has unveiled some of the character options to be found in the upcoming Planescape: Adventures in the Multiverse setting in a D&D Beyond article and a video.

The player options include two backgrounds and a handful of feats. The backgrounds are the Gate Warden and the Planer Philosopher, and the feats include Scion of the Outer planes, which gives you a damage resistance and a cantrip based on the plane you have a connect with. For example, a chaotic Outer Place give you resistance to poison and access to the minor illusion cantrip, which the Outlands give you resistance to psychic damage and the mage hand cantrip. Also included are a couple of new spells and some magic items.


 
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3.5 had got a lot of crunch, maybe too much. Lots of spells, feats, magic item and prestige classes never would be used by the players. And thanks the open licence there is more crunch created by the 3PPs.

And D&D sells mainly crunch, because there are lots of TTRPGs with interesting lore/background/fluff, or even you can get ideas freely from the fandom wikis.

I am interested into new classes beside core ones and the artificier, PC species and monsters.
 

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Erdric Dragin

Adventurer
I don't like the idea of PC species in DnDB only. Then I would rather to await a new compilation style Moderkainen Monsters of the Multiverse.

I bought a lot of sourcebooks in 3.5. I spent my money to buy physical books, and I have got a lot of magic items, spells, feat and prestige classes I will be never use. I am not interested in that part of the crunch. I am interested into classes (no subclasses), monsters and PC species.

I wonder if they are going to publish a planar handbook/manual of the planes in the future.
That's the problem with consumers such as yourself. YOU may not be able to ever use them, but I guarantee everything you don't ever use, someone else's game actually does benefit from it.

My philosophy has been the same; "I may not ever use it, but if the day comes I need it, it's great to know it's available."

Sometimes I'll randomly get a creative idea and realize that one thing I didn't use from the book I bought 5 years ago is going to be very handy now.

But when consumers whine about "Oh there's too much of this I'll never use" and WotC listens to that nonsense, we get these tiny little morsels of game material. Crumbs, barely. And the game just feels so empty now. The lore is barely there, the crunch is barely there, we just get adventure modules constantly and poorly written settings with no real setting material.
 


2 spells...

5e is such a joke. A campaign book back then would have given us 20 spells, minimum.
A campaign setting should ideally give us zero, and no more, with rare exceptions. Spells should be confined to dedicated player expansion books like Xanathar's and Tasha's. I hated the 2e/3e paradigm of having to hunt down spells between a dozen or so books.
 


Micah Sweet

Level Up & OSR Enthusiast
A campaign setting should ideally give us zero, and no more, with rare exceptions. Spells should be confined to dedicated player expansion books like Xanathar's and Tasha's. I hated the 2e/3e paradigm of having to hunt down spells between a dozen or so books.
That's why they published compilations. I love my multi-volume spell and magic item compendiums from late 2e!
 




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