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Check Out This Conan Character Sheet (Pad)

I'm always a fan of artistic character sheets. As the player's User Interface into the game, I feel that the character sheet is one of the most important things to consider. This character 'sheet pad' by Francesca Baerald for Modiphius' Conan RPG comes in print for £8, or free in PDF.

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"This character sheet pad for the Conan Adventures in an Age Undreamed Of roleplaying game, features an attractive intricate inked design by Francesca Baerald, and space to record your skills and attributes, primary attacks, talents and belongings, forming a truly heroic way to register your character's mighty RPG deeds for posterity!
 
Russ Morrissey

Comments



lyle.spade

Explorer
That's a great game. I know, I know, 2d20 as a system tends to provoke strong reactions, one way or another. Its implementation for Conan, however, is the best I've seen for that setting, and combat is the most flexible, cinematic, and gritty (yes, all those) that I've seen in a fantasy game. Great stuff.
 



MNblockhead

A Title Much Cooler Than Anything on the Old Site
If the "reset" button in the upper-right works with the printed version I'm in!

I've been wanting to try this system. I'll have to check on virtual conventions and Roll20 find a game to see if anyone is running one shots.

But first I need to go and google why 2d20 "tends to provoke strong reactions"... I seem to have missed out on that fight while out in the wilderness of no gaming.
 

lyle.spade

Explorer
If the "reset" button in the upper-right works with the printed version I'm in!

I've been wanting to try this system. I'll have to check on virtual conventions and Roll20 find a game to see if anyone is running one shots.

But first I need to go and google why 2d20 "tends to provoke strong reactions"... I seem to have missed out on that fight while out in the wilderness of no gaming.
I actually don't know, but then, I am bewildered when people get fired up over "I like this system and NOT THAT ONE." I've seen some heated discussions on ENWorld and elsewhere about probability in the 2d20 dice system, of people ranting about how the system creates an adversarial vibe between GM and players, and that it encourages the kicking of puppies. :) Basically, the sort of grinding rants you can expect from the worst of the gamer world.

You can download free quickstarts of Conan and Star Trek Adventures from Modiphius directly.
 

Skywalker

Explorer
But first I need to go and google why 2d20 "tends to provoke strong reactions"... I seem to have missed out on that fight while out in the wilderness of no gaming.
The system is functional but overwrought, which Modiphius has been trying to unravel by stripping it back with each iteration. To give an example, the base dice mechanic includes elements of both roll under (roll low) as well a variable dice pool system to meet and beat a target number of successes (roll high). Both of those are well known elements but rarely are they seen together. Another example is that it has a proprietary dice system but just for damage, and this system will often produce the same results as a fixed number system i.e. x dice of damage will produce x damage more often than not. It has three drama point systems if you include the one the GM has.

Given it draws on so many elements without any real discretion, there will be stuff in there for everyone to like and not like, much more so than other systems IME. That may be a cause of the divisive reactions.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
I actually don't know, but then, I am bewildered when people get fired up over "I like this system and NOT THAT ONE." I've seen some heated discussions on ENWorld and elsewhere about probability in the 2d20 dice system, of people ranting about how the system creates an adversarial vibe between GM and players, and that it encourages the kicking of puppies. :) Basically, the sort of grinding rants you can expect from the worst of the gamer world.

You can download free quickstarts of Conan and Star Trek Adventures from Modiphius directly.
I guess those people would not like to play my Dead Puppies, the RPG, a new player v. GM 2d20 system. ;-)

It is hard for me to get more worked up about a game than "meh, I think I'll pass."

There are more gaming choices than I'll ever have a chance to experience in what is left of my life. Why sweat those I don't think I'll like?
 

Yeah, I don't get worked about disliking Modiphius games. I just dislike them.

Which, somehow, seems to get Modiphius' defenders worked up. Strange.
 

ART!

Adventurer
Looking again at the sheet, is it common in the game for characters to have only two weapons? Is that a setting-thematic thing the system enforces?
 


aramis erak

Adventurer
But first I need to go and google why 2d20 "tends to provoke strong reactions"... I seem to have missed out on that fight while out in the wilderness of no gaming.
There are a few obvious flaws in the system which the designers refuse to acknowledge can happen; they're not overly common in play, but very problematic when they happen.

1) no limit on doom generation by PC's.
1.1) this allows essentially infinite expenditures of Momentum, since generating threat allows all momentum spends.
2) strong potential for snowball effect with the doom pool if the GM uses the expanded crit range doom spend.
3) Several elements that many don't like
3.1) roll low
3.2) bad rolls dictate either a new complication or more doom.
3.3) Players can create new scene traits "without rolling" (momentum spend — which actually comes from prior rolls or from threat generation)
3.4) GM's can't just introduce new elements into the scene, but must spend doom to do so. Not a full step to "weak gm", but not the unhindered GM authority many OSR Enthusiasts demand.
3.5) metacurrencies in general are an issue for a number of traditional games' enthusiasts. And it has 3..

2d20 in general isn't bad, and the items in 1 and 2 of my list can be worked around by a good GM, most of the elements in 3 are matters of taste.
 

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