MattyHelms
First Post
Still can't seem to access the first page and post of this thread, but for those playing in my second slot game - it's going to use the "classic" Call of Cthulhu rules.
If you're worried about the rules, action resolution is straight percentile rolls, with a roll under 1/5 your score equting a critical result. Characteristics are rated 3 to 18 or so. A "resistance table" resolves pitting characterstics against each other with a percentile roll - i.e Strength vs. Size for lifting something heave, Dexterity vs. Dexterity for a quick reaction, etc. Hit Points track damage and Sanity Points detail your descent into madness.
I'll be using some of the more "fantastic" elements from Chaosium's 5th edition Stormbringer RPG, which will allow for skill scores above 100% and some more action-oriented elenents. Chaosium's old Worlds of Wonder set which will let me work in some superpower and futuristic touches. Come expecting play some over-the-top fun.
Characters will be provided.
Thanks,
Matt
If you're worried about the rules, action resolution is straight percentile rolls, with a roll under 1/5 your score equting a critical result. Characteristics are rated 3 to 18 or so. A "resistance table" resolves pitting characterstics against each other with a percentile roll - i.e Strength vs. Size for lifting something heave, Dexterity vs. Dexterity for a quick reaction, etc. Hit Points track damage and Sanity Points detail your descent into madness.
I'll be using some of the more "fantastic" elements from Chaosium's 5th edition Stormbringer RPG, which will allow for skill scores above 100% and some more action-oriented elenents. Chaosium's old Worlds of Wonder set which will let me work in some superpower and futuristic touches. Come expecting play some over-the-top fun.
Characters will be provided.
Thanks,
Matt