bento
Explorer
After a six month dry spell it looks like I found a new gaming group through the local MeetUp. Their current DM wants to play more, and they gave me a test spin at the MeetUp yesterday afternoon. Except for forgetting to dish out the monster's damage during the first few rounds of combat, I kept them engaged the whole time and ran things smoothly. I'll be starting in a few weeks, maybe a month while they finish their current game, so I need to make some choices on what we'll play.
I own the following settings: Eberron, Greyhawk, Blue Rose, Savage Tide AP, the Ravenloft book, the DCC box set (with gazeteer and maps), and Kara-Tur material. I have also been buying old modules like The Lost City and Destert of Desolation.
First is deciding on character levels. They've said they'd like to start out around 4th level as 1st level is too deadly. For somethings like running Ravenloft it makes sense, but using the DCC box set they recommend starting the players as 1st level NPCs and running a "trial-by-fire" first adventure. I also like the idea of running the Masque of Dreams (Dungeon 142) 1st level adventure then go through a modified Lost City adventure.
If you were starting with a group you hadn't played with before, would you plan something short that might last three or four sessions at most, or jump into something long like an AP or big adventure like Ravenloft?
Would you introduce them to an entirely new setting like Eberron or stick with a generic fantasy setting like Greyhawk?
I'm worried because on the one hand I want to be able to adjust quickly to their tastes, while on the other hand I want to feel like I'm helping build to something larger.
On the plus side for me, these people are around my own age (late 30s to early 40s) and tell me they prefer story development over dungeon crawls & hack n' slash.
What are your thoughts / experiences with this situation?
I own the following settings: Eberron, Greyhawk, Blue Rose, Savage Tide AP, the Ravenloft book, the DCC box set (with gazeteer and maps), and Kara-Tur material. I have also been buying old modules like The Lost City and Destert of Desolation.
First is deciding on character levels. They've said they'd like to start out around 4th level as 1st level is too deadly. For somethings like running Ravenloft it makes sense, but using the DCC box set they recommend starting the players as 1st level NPCs and running a "trial-by-fire" first adventure. I also like the idea of running the Masque of Dreams (Dungeon 142) 1st level adventure then go through a modified Lost City adventure.
If you were starting with a group you hadn't played with before, would you plan something short that might last three or four sessions at most, or jump into something long like an AP or big adventure like Ravenloft?
Would you introduce them to an entirely new setting like Eberron or stick with a generic fantasy setting like Greyhawk?
I'm worried because on the one hand I want to be able to adjust quickly to their tastes, while on the other hand I want to feel like I'm helping build to something larger.
On the plus side for me, these people are around my own age (late 30s to early 40s) and tell me they prefer story development over dungeon crawls & hack n' slash.
What are your thoughts / experiences with this situation?