Flash of Insight is interesting. It is a nerf compared to the divination wizard (who can two roll at the beginning of the day and use them on anyone, and the 30 foot range is a very serious limitation), but with the ability to use it consuming 1st level slots.....at some point any wizard is going to want to use that a lot. If quick step was actual teleportation sign me up, but I just don't see me taking it over the other options.
I think a lot of blaster wizards will like bend magic, but at the end of the day Flash of Insight is going to scale really really well.
Both Arcane Armor and Energy retention are AWESOME, like I keep going back and forth on which one I would want. In contrast I just can't see ever taking War Magic, I guess that's for the "simple wizard" who just doesn't want to track stuff too much, but I think the other two options are flat out superior.
And then superior talent, yeah me likely. That is some 10th level power, both abilities seem rock solid and would depend on how much I rely on concentration spells.
I think a lot of blaster wizards will like bend magic, but at the end of the day Flash of Insight is going to scale really really well.
Both Arcane Armor and Energy retention are AWESOME, like I keep going back and forth on which one I would want. In contrast I just can't see ever taking War Magic, I guess that's for the "simple wizard" who just doesn't want to track stuff too much, but I think the other two options are flat out superior.
And then superior talent, yeah me likely. That is some 10th level power, both abilities seem rock solid and would depend on how much I rely on concentration spells.