Maxperson
Morkus from Orkus
You can't assume feats. Lots of games don't use them.And sometimes even if they are resistant; that's what Elemental Adept is for.
You can't assume feats. Lots of games don't use them.And sometimes even if they are resistant; that's what Elemental Adept is for.
Yeah, it is the hardest part. Which is surprising personally because you'd think one of the simplest classes would be easiest to define...Fighters, on the other hand, are FAR from agreed upon. Some players want Joe Schmoe just trying to survive, some want Captain America/Black Widow and some want Gilgamesh/Achilles etc. Exactly what a fighter is has never quite solidified into a general consensus. And that makes designing for them REALLY hard.
Where. The most recent Sage Advice says nothing about it that I can see. Are you talking about the old tweet? That isn't Sage Advice.Sage Advice clarified that Readied action only provides 1 attack.
I don’t quite agree. Whilst those characters are at the lower end of the superheroic, they still are clearly superheroes, capable of blatantly superhuman feats. I think the poll clearly shows that most people want high level fighters to be more than just normal people. And I think that’s encouraging.According to that poll, there is a spike in the number of enworlders who want the level 20 Fighter to be "Black Panther / Captain America".
However, in my eyes, both them are roughly a level 10 Fighter, including the Strength 20.
The desired model is logically impossible for a game that goes beyond level 10 upto level 20, and even higher into epic levels.
To some degree, any divide between martials and casters comes because of a self-inflicted wound. Some Fighter fans shoot themselves in the foot, by insisting on playing a mundane character, and refusing to play a fantasy character. (But most seem ok with magic as items. So there seems a solution.)This is, IMO, the biggest divide between casters and martials (especially fighters).
Cosmic magic exists in many reallife cultures, since ancient times.D&D Casters are largely a D&D creation. sure they have some basis in stories and myth - but, especially at this point, they're their own thing. People generally agree what a D&D Wizard (or cleric or bard) is (whether they like it is a separate question).
Heh, it is hard to surpass how divided psionic fans are, but Fighter fans try.Fighters, on the other hand, are FAR from agreed upon. Some players want Joe Schmoe just trying to survive, some want Captain America/Black Widow and some want Gilgamesh/Achilles etc. Exactly what a fighter is has never quite solidified into a general consensus. And that makes designing for them REALLY hard.
Fighter is easy to define at low levels.Yeah, it is the hardest part. Which is surprising personally because you'd think one of the simplest classes would be easiest to define...
What I got from the poll is what WotC (I think) meant to be the design: tier 4 is the super-hero levels.I don’t quite agree. Whilst those characters are at the lower end of the superheroic, they still are clearly superheroes, capable of blatantly superhuman feats. I think the poll clearly shows that most people want high level fighters to be more than just normal people. And I think that’s encouraging.
Well, from what I see, the game seems very popular at the moment. WotC is not going to make a change that sweeping that might drive off their precious new players. Nerfing wizards as has been suggested is far bigger than the stuff that people have been complaining about lately. How do you think that would fly?A lot of high level magic already destroys the game for a fair amount of people.![]()
But the class isn't just low levels.Fighter is easy to define at low levels.
The problem is when you get to the levels when everything is supernatural.
It becomes Batman in the Justice League.
Sage Advice says readied actions are part of your turn. Something that is part of your turn can only occur on your turn. It's a valid interpretation to say that ready interrupts the other turn and switches it back to yours until the readied action completes.It did not need clarification, extra attack is clearly written to work only on your turn. Three simple words and at the end of a sentence, but the power is described in only one sentence any way.