Ruin Explorer said:
I thought it was a pretty odd word-choice.
My personal fear is that Ranger is going to be "the other Striker" (which I think is established, and not my fear), aaaaaand he's going to do huge damage with bows, like as if he was an out-and-out nuker, and that damage is not going to be something anyone else will be able to replicate at range w/o magic.
E.g. he's going to have lot of "manuevers" with his bow that, say, a bow-specialized Fighter doesn't have, that will allow him to do +6d6 damage with this shot, and +3d6 damage with those three shot and so on, sigh.
Well, you have to consider this:
The power curve for the Wizard is coming down, and the power curve for the Fighter (to include the Ranger) is going up. Ideally, overall the two power curves will match up pretty closely.
Now, if you want the offensive power of the wizard to scale up pretty regularly-- as much as one full die of damage per caster level in 3rd edition, remember-- then you need to provide a similar way for melee power to scale up. Not a point here and there, but in jumps measured in dice of damage.
3e accomplished this primarily through magic items. A fighter could directly add 1, 2, 3 dice of damage or more to his attack with
flaming,
holy, or
bane weapons, not to mention indirectly with crit multipliers, iterative attacks, rapid shot/flurry, cleave and so on.
Now of course it's not necessary that the fighter's offense scales directly with the wizard, because the fighter's defense is already scaling much faster-- he already has probably 2-3 times as many hit points as the wizard, and much better AC.
But his offense does need to scale up-- at least as fast, relatively speaking, as the wizard's defense is scaling.
So, if 4e is going to get rid of the Christmas Tree effect, those bonus dice still have to come from somewhere.
It's fine by me if they come from class abilities. (That's what sneak attack does, after all.)
So I don't have a problem with the Ranger
mechanically "blasting" enemies with his bow. I just don't want "blasting" to be reflected in the fluff. An extra 6d6 of "ambush" damage, sure. An extra 6d6 of "blast" damage, no.