Circle Kick; A New Look

stefantb

First Post
In the campaign which I participate, several people and I have had discussions about many of the feats of 3E D&D. The three of us who are DM's, as well as players, have re-written several to make them work better. I give to you now, Circle Kick, as we use it.

Circle Kick [General]
Prerequisite: Improved Unarmed Strike, Combat Reflexes, Base Attack Bonus + 2 or higher
Effect: Whenever the character with this feat makes a successful unarmed melee attack, he may, as an immediate and free action, take an attack of opportunity at a seperate target occupying a space which he threatens. This attack is made at the same base attack bonus as the attack which triggers the feat. All normal rules for attacks of opportunity apply (including no single target may suffer more than one from the same character, in the same melee round).

Anyway, folks, tell us what you think and I may post the others. Thanks,
Stefan
 

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Too good -- so for every successful unarmed attack I get, I can make an extra AoO against someone else? It's arguably better than Whirlwind Attack, with fewer prerequisites. I'd leave Circle Kick as it is, and perhaps design a new feat, Improved Circle Kick, that allows it to be used as a standard action -- a big benefit!

Still, I'd like to see your others.
 

I also made an alternative to Circle Kick (which is one of those ludicrous S&F feats which actually becomes a liability as you reach higher levels. An anti-feat almost :))

Circle Kick [martial arts]
Pre: Unarmed Combat
Benefit: when taking more than one attack against a single target in a full attack, if the first attack hits then all of your subsequent attacks that round get a +2 bonus to hit.

The rationale comes from a conversation I had with a friend who practices Tang Soo Do, a korean kicking-based martial art. One of their kicking techniques is used to knock someones defences out of the way for the subsequent attack routine.

The feat above is useful for fighters, and especially useful for monks, once they have reached a level where they get multiple attacks and want to unleash a number of attacks against a single target.
 

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