Firevalkyrie
First Post
What the hell is so silly about Tide of Iron? You slash somebody with your sword (or whack them really good with a mace or axe), and then as a follow-up you ram into them with your shield, forcing them back. That's not silly, that's what warriors have been doing for ages. You don't fight statically, you push your enemy into the position you want them to be in - and they are trying to do the same to you.There is an important element missing here: who kills things and takes their staff? Are they robots? are they pirates? are they ninjas? Or something else?
Interesting to you. Not interesting to me. When my PC represents a man fighting and the fight revolves powers or techniques -or whatever name you want to give- that they apply periodically with the same period and are nothing but certain chances to transfer the same certain types of partecipants in the same certain specific directions in nothing but interesting to me. I rather find it silly as it is at odds of how fights are and thus should be represented. 3e has silly elements as well but at least it lacked square transfering stuff so it was less silly I guess. I am all for more options but I am against silly options -silly the way I find them.
I guess one of the things that bugs me about the battle grid is that nobody does seem to move; if you're playing the fight in your mind, you are probably quite correctly imagining your character ducking and dodging, constantly moving about to get the best advantage. With the battle grid things look far more static.
At risk of sounding like a fangirl, it's like comparing a battle in Macross with one in Battletech - one is fluid, mobile, dynamic and the other is fixed, positional and rather plodding.