ZombieRoboNinja
First Post
In the latest L&L column, Mike Mearls discusses the current iteration of class design, where there look to be three core systems (expertise dice, spells, and a new skill-related system), and "hybrid" classes like the paladin dip into more than one of them. (So the paladin would have a combination of divine spells, expertise dice, and special abilities.)
I don't think it's fair to prejudge this class design until we see it. But I'm curious what people's preferences are for the design of a class like the paladin.
Personally, I'd like to see the paladin have its own unique central mechanic, rather than having to keep track of spells, expertise dice, and class abilities every round.
What do you think?
I don't think it's fair to prejudge this class design until we see it. But I'm curious what people's preferences are for the design of a class like the paladin.
Personally, I'd like to see the paladin have its own unique central mechanic, rather than having to keep track of spells, expertise dice, and class abilities every round.
What do you think?