The moon Druid isn’t overpowered at any level.
The hit point pool is nice at low levels though. I'd rather have better AC, IME, and tend to prefer land druids for more available spells and renewal.
In fact if I could change something retrospectively, it would be only the Bard: its subclasses only get 3 levels worth of abilities and it feels kinda thin...
I find the class has so much customization potential more subclass options aren't needed.
Shape changing on the base druid chassis is little more than a ribbon ability that doesn't take up much design room at all. It's like non-combat cantrips - it's something you can do frequently, has situational and/or RP implications, but not a large impact on the power of the class.
Its more or less a ribbon for non-moon druids, but the high level features of the druid are all connected to it in someway or another.
There is a lot of utility in wild-shaping, regardless. It"s not something I would call a ribbon ability.
I don't know what Primeeval Awareness is and how it made it to the PHB.
It's odd but has situational use. That's one of the common complaints of the class -- too many niche abilities instead of general ability.
If you took Favored Enemy Giant, you should get Colossus Slayer. If you choose Favored Terrain Desert, you should get +1 AC in light armor
I would go with a similar approach if we had a do-over or new edition. Possibly similar to warlocks where the class picks a terrain and enemy instead of patron and pact. Then each level-gates relevant abilities as the class levels to keep it simple.
Uh-huh, and in all previous editions Bard as was a half-caster or thereabouts.
I disagree.
1e bards had 5th, 6th, or 7th level spells depending on which optional version was used. The related jester class consumed as a bard archetype in later editions had 8th level spells. Clerics, druids, and illusionists had 7th level spells so Ty he spell casting wasn't far off but bards had the charm / suggestion magical ability to support it.
2e bards always cast up the 6th level spells while priests (clerics and druids) cast 5th, 6th, or 7th level spells depending on WIS score but still hit 7th vs 6th. The songs were less prominent, here.
The only class to get 9th level spells in either edition was magic-user/mage/wizard so if that's your criteria most casters were "half-casters". ;-)
It wasn't until 3.x that clerics and druids gained 9th level spells, and bards accomplished a similar benefit through more spells and supernatural abilities through songs than they had in the previous editions. 3e also gave the same spells at different spell levels so a bard would gain the same spell at similar levels if it was considered iconic to bards.
On top of that 3e bard PrC's gave the spell benefits we see in 5e's magical secrets and could advance them too 9th level spells as well as songs (sublime chord as a typical example).
Calling 3e bards half-casters is about as valid as calling 5e warlocks half-casters just because of a mixed mechanic.
All three editions used the caster level mechanic. Partial casters like paladins and rangers had restricted caster levels. Bards cast spells at full caster level along with other full casters.
4e bards cast spells using the arcane power source and was the same as other "spell-casters".
There were editions bards were weaker casters but they were never something I would consider a half-casters. It's not like they cast spells at lower level like paladins and rangers did.
Fighters are really clearly described, and very specific, and there is no "Ranger" Fighter in the subclasses. They want to be good at archery and stealth, they're not interested in clanking around in plate,
I make DEX fighters all the time. DEX is too useful not to consider it.
They did precisely this in at least one of the playtest Sorcerers (which, by all reports here, was pretty popular, so not sure what changed there).
Yeah, but what we see on forums isn't much better than anecdotal evidence. We don't know all the survey information.
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