EzekielRaiden
Follower of the Way
There are several arguments in here. Some of them I agree with. Others I do not.Does the DM make a huge difference? Yes. For example, I will tend to throw up obstacles for optimised characters, and things that help mechanically weaker ones. And I tend to view combat as interludes between the important story stuff. Does it matter? Well it's always been part of D&D, and D&D has done okay over the last 50 years. Could it be fixed? Not without excluding a huge number of players, who would simply shift to playing Not-D&D and give their money to a different company.
I sincerely believe D&D would be in a better place if the GM were not required to be secretly attaching a ball-and-chain around the characters who coincidentally chose inherently powerful things, while secretly dropping power boosts on the characters who coincidentally chose inherently weaker things. Because that would mean both that players could genuinely just...pick whatever they think sounds awesome, up to the limit of reasonableness, and that GMs could stay focused on creating scenarios (combat or not!) that are fun, rather than having to constantly play game design whack-a-mole to patch over the problems.