class traction

what classes have traction?

  • Ardent

    Votes: 2 4.2%
  • Avenger

    Votes: 25 52.1%
  • Battlemind

    Votes: 8 16.7%
  • Invoker

    Votes: 11 22.9%
  • Runepriest

    Votes: 7 14.6%
  • Seeker

    Votes: 3 6.3%
  • Shaman

    Votes: 22 45.8%
  • Swordmage

    Votes: 26 54.2%
  • Warden

    Votes: 17 35.4%
  • Warlord

    Votes: 39 81.3%
  • None all the classes we need are fighter/thief/cleric/wizard

    Votes: 1 2.1%
  • other explained in post??

    Votes: 0 0.0%

  • Poll closed .
ok, rewind to 1990, and no one had ever herd of more then 1/2 classes we have today, but lets be honnest, there were alot over the years that did not catch on.

I see the warlock as a great example of a victory, intoduced in Complete Arcane 3e, and was so liked that it made it to phb1 for 4e only a few years later, and I am sure most feel they have made it into the core of the game... I bet if 5e saw print and we didn;t have a warlock it would feel like we needed it.


so what 4e classes have enough traction to be worth keeping? What ones need to be axed?
 

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Although I didn't vote for everything, I'm a pretty strong proponent of more narrow classes.

I kind of think power source, role, primary stat, and whether you're a melee or ranged combatant should be the same for all builds/variants/whatevers within a class. Mostly because I think when get the name of a D&D class, that should be enough to tell you how they fit into a party - and multi-role classes and V-shaped classes go against that.

So I'm not a big fan of two-weapon strength guys and dex-based archers be jumbled into Ranger, let alone some of what's been done in Essentials.
 


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