Turjan said:The only large disadvantage of point buy systems are the often bland magical systems. How do you express "Leomund's tiny hut" in point buy?
Turjan said:How do you express "Leomund's tiny hut" in point buy?
EdL said:I prefer a system to have levels and point buy, but no classes. However, I don't know of any.![]()
interwyrm said:Spell: Refuge
Modifications:
Invisible
Ethereal
Provides Food
Supports x lifeforms
Lasts x time
Prevents Scrying
etc...
I think that the magic system for D&D is SERIOUSLY flawed. There are so many spells it's nigh impossible to remember them. What needs to happen is there should be a single spell, which can duplicate the effects of rope trick/tiny hut/mordenkainen's mansion/etc.
How about a single spell that creates ag's scorcher, fireball, burning hands, flame strike, etc?
Or another one that duplicates invis/greater invis/superior invis
Or levitate/fly/overland flight.
There are so many spells that aren't "flavorful," they are just bland reproductions of others spells, except at a higher power level.
My point is that there are far too many spells in D&D
The spell I was suggesting actually works best with a magic system where you have to roll against a target number to suceed
The idea is that the basic spell seed
EdL said:I prefer a system to have levels and point buy, but no classes. However, I don't know of any.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.