Asisreo
Patron Badass
Honestly, you're never using that ability for the purpose of healing your allies. It's an okay AoE heal, but it doesn't work as well as any other form of healing.It's more situation than it appears at first. If you need the heal from Second Wind but your allies are relatively fresh, then your heal is wasted, inversely if you're feeling fresh and your allies (with low HP) are in trouble, you might end up wasting your Second Wind to heal them and find yourself out of it later on. It also scales poorly, as level HP becomes less and less of a chunk of healing as you level up. It also does not work on unconscious allies because they can't see or hear you.
You'll want it as a boost to your pre-existing second wind use.
The fact you only get one is a bit better...huh...oh! I just realized, it's slow and tedious, but it's a very rare free party heal per short rest. Given, say, 4 hours, you can actually heal up quite a bit without HD. Now, I doubt you'll be able to get that in during a dungeon raid, but it's possible to do so in adventures where there's only, like, 3 fights in the day. The only free short rest heals I can remember is a celestial warlock and a level 20 divine sorcerer. I'm not exactly impressed with the feature. It just has some uses.
So...yes and no. Everything the PDK has are buffs, which are passive, but they're buffs to active features. So they need to be activated. I'm not particularly afraid of such a type of playstyle. I don't need anything unique to satiate me, but I can respect that others would want something flashy in their abilities. That doesn't necessarily make them weak, though. Especially since inspiring surge scales completely with how your teammates scale.Those two abilities are pretty good yeah. Inspiring Surge does conflict with a ton of decent reactions that someone might prefer to use, and as you say, it depends on who gets to use it (A Rogue would actually like it, provided they're in a position to get Sneak Attack). But Inspiring Surge letting you pick a second target takes the place of a proper level 18 ability. You get no capstone for your class and you still only have a limited number of Action Surge from your base class. So you're basically down on ressources and have no passive abilities like a Champion does to compensate.
I can only assume it's for flavor reasons. I doubt it makes too much of a difference, though. Fighters are good with most physical saves except for dexterity. Even moreso, I don't know all that many AoE effects that target multiple targets. Dex is the exception, though it mostly only applies to spellcasters and those with specific AoE attacks like dragon's breath weapons. It would be more powerful if it did allow dex saves to be included.Bulwark is actually terrible because of all the condition you have to meet. First of all, its needlessly limited to only Mental saves while Indomitable works on all saves, then you need to fail that save, your allies need to be in range of the same effect and ALSO fail that save, and then they have to take the second roll.
Don't do that. Don't compare specific, similar effects from two different classes. The way they work may be similar but the way they synergize with the class is more important.If you compare that to a Paladin's Aura it's pretty lame. Especially at level 15.
Paladin's aura of courage has a 10ft radius. Paladins are a melee class which means only those that are in melee with Paladins will actually benefit from it. At level 18, the aura is now 30ft. When the fighter gets it, the aura is a static 60ft. The fighter's bulwark covers 36x more area than paladin's aura of courage at level 15 and 4x more area at level 18. Is this enough to justify it as an ability? I don't know. Sure, I guess. I don't have any strong favoring for it since it is a feature I've never used before.