Reaper Steve
Explorer
Clavis said:Spelljammer?
Psionics?
Illithids?
Warforged?
It's obvious how all sci-fi elements have been purged from the game over the years.
I know it was sarcastic, but it got me thinking:
Spelljammer: at its core, I liked it. Not in the sense of 'D&D in Space' but instead that I thought it was a perfect way to do the Astral Plane if one just took out the crazy stuff. I thought the 'Spider Moon' Spelljammer redux in Polyhedron was fantastic. I would not be surprised at all if the 4E Astral Sea resembled this. Nautiloids FTW!
Psionics: tough call. I really think that what a medieval society calls 'magic' a technological one calls 'psionics.' can they exist separately? Yes, if one embraces the concept that magic comes from elsewhere (deities, extraplanar, etc) and psionics come from oneself. D&D keeps trying, and getting closer, but hasn't succeeded yet, IMO. I hope they do with 4E. I also hope they ditch the scientific naming conventions as they are out of place in the parlance of a D&D world. (Someone mentioned Dark Sun. I remember liking the initial stuff, but then didn't keep up with it. I would like to see a 4E Dark Sun. That brings another thought...I can deal with a D&D world that has psionics instead of magic, but the goal of having both as equal partners in the same game world has not yet been effectively met.)
Illithids: Rock. End of story. If the rest of psionics can have as much style as an Illithid, then 4E will succeed in effectively integrating psionics.
Warforged: sorry, they go too far. I'm fine with golems, but anything further is sci-fi. The nearest exception is Privateer Press' Iron Kingdoms and its warjacks. Very well done steampunk, but I prefer my D&D without them, too.