Mal Malenkirk said:I need to ask.
How the hell could you possibly have cleaved three giants?
First of all, I'm guessing these were hill giants so after a run they would have been 120 feet away while typical barbarian charge is 80 feet. I'm guessing haste is involved though that still leave me with the real mind twister :
They are Large (2x2 squares). You rarely enough have two within reach, I can't think of a probable scenario when three fleeing giants are within reach of the same weapon. They were fleeing in a tight, convenient, 'L' formation, or what?
Brown Jenkin said:The bag of rats problem seems to be very related to one problem I see with 4E in general and that is the granting of secondary effects based off of attacking other creatures. For the fighter this seems to be a leeser problem than with other classes. The problem is not that a bag of rats works with cleave, but that it is a vital part of equipment for the entire party.
The Paladin can grant AC to his allys but only if he hits something. No enemys close enough to hit this round, solution: bag-o-rats.
The Cleric needs to grant an extra save at the inn to save his poisoned ally, solution: bag-o-rats.
The Warlock needs to teleport but there are no enemies nearby this round, solution: bag-o-rats.
The Warlord needs to heal his buddy imediately and there are no clerics nearby, solution: bag-o-rats.
For the fighter at least the bag-o-rats seams like it wouldn't be that useful most of the time, but you never know. For him I wouldn't suggest carrying it himself, but mearly borrowing it when the rare circumstances it might be useful happen.
Brown Jenkin said:The bag of rats problem seems to be very related to one problem I see with 4E in general and that is the granting of secondary effects based off of attacking other creatures. For the fighter this seems to be a leeser problem than with other classes. The problem is not that a bag of rats works with cleave, but that it is a vital part of equipment for the entire party.
The Paladin can grant AC to his allys but only if he hits something. No enemys close enough to hit this round, solution: bag-o-rats.
The Cleric needs to grant an extra save at the inn to save his poisoned ally, solution: bag-o-rats.
The Warlock needs to teleport but there are no enemies nearby this round, solution: bag-o-rats.
The Warlord needs to heal his buddy imediately and there are no clerics nearby, solution: bag-o-rats.
For the fighter at least the bag-o-rats seams like it wouldn't be that useful most of the time, but you never know. For him I wouldn't suggest carrying it himself, but mearly borrowing it when the rare circumstances it might be useful happen.
Brown Jenkin said:The bag of rats problem seems to be very related to one problem I see with 4E in general and that is the granting of secondary effects based off of attacking other creatures. For the fighter this seems to be a leeser problem than with other classes. The problem is not that a bag of rats works with cleave, but that it is a vital part of equipment for the entire party.
The Paladin can grant AC to his allys but only if he hits something. No enemys close enough to hit this round, solution: bag-o-rats.
The Cleric needs to grant an extra save at the inn to save his poisoned ally, solution: bag-o-rats.
The Warlock needs to teleport but there are no enemies nearby this round, solution: bag-o-rats.
The Warlord needs to heal his buddy imediately and there are no clerics nearby, solution: bag-o-rats.
For the fighter at least the bag-o-rats seams like it wouldn't be that useful most of the time, but you never know. For him I wouldn't suggest carrying it himself, but mearly borrowing it when the rare circumstances it might be useful happen.
Brown Jenkin said:The bag of rats problem seems to be very related to one problem...
Mourn said:...a crappy DM with no common sense.
Mal Malenkirk said:I need to ask.
How the hell could you possibly have cleaved three giants?
First of all, I'm guessing these were hill giants so after a run they would have been 120 feet away while typical barbarian charge is 80 feet. I'm guessing haste is involved though that still leave me with the real mind twister :
They are Large (2x2 squares). You rarely enough have two within reach, I can't think of a probable scenario when three fleeing giants are within reach of the same weapon. They were fleeing in a tight, convenient, 'L' formation, or what?