Cleric mods for a homebrew

MarauderX

Explorer
Below are some pretty tame (IMO) modifications the cleric class. Let me know if you would be appalled at playing a cleric in my homebrew, and why.

Cleric
Currently the populace of the kingdom does not believe in being motivated to do one or another god’s bidding, but most believe in having loyalty to at least one to improved their status or luck in daily life.
A cleric does not have any alignment restrictions to worship a god; for example a Chaotic Good character may worship and receive powers from a Lawful Evil god. Auras (for detect evil, etc.) are limited to a case-by-case basis, and do not necessarily detect things or beings as evil if they are not hostile.
Domains have been limited to only 1 for each character, and the character still receives a bonus domain spell. Spontaneous casting can be used for healing OR hurting as the caster wishes, healing 1d8 per the Players Handbook, but only hurting at 1d6.
Turning is a mysterious ability that most clerics are unsure of as most have never seen let alone dealt with undead of any magnitude. Clerics of any of the gods cannot use edged weapons against foes except in extreme situations. Otherwise a cleric may wield any non-piercing, non-slashing weapon without risking penalties from their respective god. The cleric must choose either Abyssal, Celestial OR Infernal to learn as a language, in addition to those available from intelligence modifiers.
See the Pantheon of the Gods below for specific information on deities.
 

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I think that clerics would have less flavor in your world. Since they only have to pay lip-service to a deity, what distinguishes them from wizards? One less domain, no turning undead, no need to decide whether to channel negative or positive energy- they seem bland.

And the prohibition against piercing and slashing weapons- why is this? A lawful good deity doesn't mind a chaotic evil cleric doing chaotic and evil things, but gets upset if they use a sword to slay their victims rather than a mace?
 

True about the blandness. Thanks for the response, at least someone can confirm it for me.

I am aiming to create something more like the clerics in OD&D, where they are limited to using bludeoning weapons. There will be undead, (which I have been mucking with) but they will be rare, and kinda dependant on how the party forms up. Since I am taking away a domain and parts of the other special powers, I wanted to give something back by adding spontaneous casting to include either harm or heal. Back to the drawing board?
 

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