Cleric Spontaneity

werk

First Post
I'm toying with the idea of introducing a feat that will allow a Cleric to spontaneously cast his domain spells rather than heal/harm. He must pick which domain is affected when taking the feat, it does not apply to all of the cleric's domains. The feat could be taken multiple times to apply to more than one domain.

Justification for this is: it makes sense that the cleric could spontaneously cast domain spells, they are in direct alignment with his ideals and the ideals of his diety...more so than healing in most situations.

Unbalancing benefit: the cleric would be able to use non-cleric-list domain spells more than one/level, greater diversity of spontaneous spells available.

Prolly name it Domain Spontaneity.

What do you think? Would you take this feat?
 

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I'm almost certain this feat already exists, exactly as described. One of my players has ALREADY picked it. And it has that very name. I think it's in Complete Divine. Don't have my books with me. There might be one or two slight differences. Can anyone check for me?
 

If I was playing a Cleric, no I wouldn't be interested in this feat. I wouldn't want to use a feat slot just to gain the ability to spontaneously cast a few extra spells.
As a DM, I already let Clerics spontaneously cast Domain spells. They don't get to SC cure spell (or inflict spells) however. I use the spell point system from UA (modified) - I allow Clerics to cast 1 domain spell per day of each applicable level free of cost. Then, if they want to use those spells more often, they can SC them.
 

As to Complete Divine, the feat Fieari refers to is:

Domain Spontaneity = Spend a turn/rebuke attempt to spontaneously cast a domain spell.

This is a big difference.

My personal House Rule has always been to allow clerics the increased flexibility of being able to Spontaneously cast Cure/Inflict as normal as well as an Domain spell. The reasoning behind it being that these are the spells dictated and most closely related to the cleric's religion. In our gaming environment we really stress the religious aspect of the cleric. They arent just another spell hurler that does as they please. They are servants of a higher power and everything they do should be molded in the aspect of the deity they serve. I have never found a problem with the increased flexibility this allows the cleric, and makes it seem much more deity-centric that they can access their religion's chosen spells when they need them. Any other spell they want, they have to pray for and prepare as normal.

Hope that makes sense. JMHO. YMMV.
 

I'm not sure that it'd be worth spending a feat slot (which are fairly rare for clerics) on, but I think the feat is reasonable in its effects.

The main cleric character of mine is in a campaign with different spontaneous casting rules for clerics (it's S'mon's campaign so see his house rules page for details).
 

From the SRD:
SPONTANEOUS DOMAIN ACCESS [EPIC]
Prerequisites: Wis 25, Spellcraft 30 ranks, ability to cast 9th-level divine spells.

Benefit: Select a domain the character has access to. The character may spontaneously convert any prepared cleric spell (except a domain spell) into a domain spell of the same level in the selected domain, just as a cleric channels energy to convert spells into cure spells.

Special: A character can gain this feat multiple times. Each time a character takes the feat, it applies to a different domain.
So in effect the feat already exists, with rather hefty requirements, least of which is epic levels. Yes your version is slightly less powered as its an instead rather in addition to, but it can be rather powerful.
Personally I dont see it being overpowered, but if someone was of, say the Animal Domain and is spontaneously casting Shapechange, or the Sun domain whipping out Flame Strike as often as he likes, it may get a tad nasty.
I think what it will do is ultimately cause your clerics to cherry pick their domains (more so than normal) and take that feat to cause some havoc. IMO players dont need any more tools to cause more of that :D
 

My solution: as a Cleric, pick one Domain at 1st level. You can Spontaneously cast from that one Domain (not cure/inflict, unless you pick for example the Healing Domain).

Starting at 3rd level, you can pick new Domains as Feats.

Also, I've re-worked most Domains to include fewer Arcane spells. :) Those are available here: http://fishnet.cx/~josh/DnD/DHE/domains3.5.shtml

-- N
 


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