Patryn of Elvenshae said:
Jeez, Kae'Yoss - who whizzed in your Cheerios this morning?
The guy who introduced the Spanish Inquisition into D&D.
IcyCool said:
Wow Hyp, I think you just got completely ignored.
I didn't ignore him, he posted that while I was writing.
And I really hate it when people do the very thing they just accused other people of doing.
smootrk said:
1. the cleric loses all previous divine poweres immediately
Which is logical, until he gets a new patron.
2. the cleric keeps physical stats ( BAB, Saves, etc.) but becomes effectively a first level cleric of the new deity with regard to divine granted abilities (spells, special abilities, etc.).
3. as the newly ordained cleric gains additional levels, his physical stats (BAB, Saves, etc.) go up as normal for a cleric, but his effective divine abilities go up as if he has gained 2 levels until his effective level equals his actual clerical level.
Reasoning for this method: Turning his back on his current Deity should have severe consequences (loss of divine granted abilities). But, as the Cleric does have previous experience with clerical functions, prayers, and methods of ministering to the faithful, so it is easier for him/her to catch up in his advancement.
You know, this can practically turn the cleric into a warrior. I think that is too severe, especially if the change was justified. It may take months or even years for the cleric to catch up, if he ever will. Some might relish the challenge of playing a character that is much weaker than the rest of the party, but it's not for everyone (not for me, for example).
My take on divine power: The amount of magical power a deity bestows upon his or her clerics has nothing to do with the power of the deity (or clerics of demigods would have access to lower-level magic only while clerics of panthon chiefs would be the only ones to receive the highest spell levles). In fact, granting spells uses up only a very small amount of the deitie's power (this is stated in Deities and Demigods). Instead, the amount of power depends on the clerics piety and experience, his personal power and ability to channel spells. So the god could grant level 9 magic to a first level priestess, but it would rip her apart.
So once the excleric of god A has found his new god B, and has received his atonement from a member of B's clergy, he'll be at his old power level, for he has the personal power to do so, and the experience to handle it, and his piety has probably been restored (he didn't turn atheist, he just had serious issues with his old deity. It's probable that he doesn't have said issues with his new deity).
This isn't only fairer to the player, it also makes more sense for the deity. He wouldn't want to waste the resource a high-level cleric represents. Actually, we could be talking about a fallen cleric that has been seduced by a dark power, and said dark power will probably have done so because of said clerical power.
As to role-play aspects of revenge and retribution, that would depend on the Deity choices themselves, and would be hard to pre-judge what ramifications would come about.
I agree: It depends on the deities involved, as well as the circumstances of this change of heart.