pawsplay said:One quick fix on the escalating turning checks is to rule that all bonuses from 3rd party material are "sacred" bonuses unless otherwise noted.
It's generally considered unfair to change how the rules work after the player has made their choices. Altering the mix of challenges to fit the party is one thing. Depowering the cleric's chosen feats and abilities after the fact is another.
If you are going to change the bonuses (so that they won't stack so well), the player should also be given the opportunity to re-choose some of those feats.