kirinke said:Well. Just a varient like I said and preventing them from using scrolls would cripple the class. So scroll use is ok.
If those spells are removed from the cleric's spell list, then according to the RAW on scrolls, they couldn't use them anyway. So it all works outNifft said:Er... scrolls of those spells. Only those spells.
Wow.....THAT is a rad variant. Consider it yoinked.XeviatTranion said:I've altered my cleric for my games heavily, but not in this direction. What the druid has in special abilities, the cleric makes up for in domains. So I worked on their domains more.
My cleric lost the ability to turn/rebuke undead, and lost the ability to spontaniously cast cure/inflict spells. They also lost their +1 spell slot for domain spells. In return, I gave them a spirit companion (an "animal companion" of sort that has a planar template and is summonable for 2 hours/day/level 1/day, like a paladin's mount) at first level, and then I changed the domain powers. Clerics can spontaniously convert a prepared spell into a domain spell of equal or lower level. Turn Undead became the ability of the Sun domain, and Rebuke of death. Healing's ability is now lay on hands, Destruction's ability is the opposite of lay on hands (with a will save DC 10 + 1/2 cleric level + Cha for half). Plants is rebuke plants, animals is rebuke animals, and the alignment domains are rebuke same alignment subtype, turn opposite alignment subtype. I'm still working on changing a number of the others, so they all have some tie with Charisma.
This has made all Clerics very different from each other, making their domain spell choices more important.
Sir Brennen said:If those spells are removed from the cleric's spell list, then according to the RAW on scrolls, they couldn't use them anyway. So it all works out
krinke said:Once they give up this spell, they will no longer be able to request it from their deity.
Hodgie said:Xeviat: Doesn't that make the healing domain REALLY good? In essence you have a core cleric who swaps turn undead for lay on hands and swaps 1 spell per spell level for the ability to spontaneous both cure and another list of spells. Then gets another domain power.
If they took Sun and Healing they are a core cleric who loses a spell/spell level and gains an animal spirit and lay on hands and may spontaneous the Sun domain in addition to Healing.
I like the spirit of the variant, but unless I am missing something it seems like you empowered clerics quite a bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.