Vempyre
Explorer
Lizard said:One of the best things in a well run campaign is coming back from A Trip Over Yonder and finding the world has *changed*. That bar wench now has a baby, and it looks a lot like you. Your grampa died of something no cleric can fix. The slimy advisor to the mayor...is now the mayor. Your pesky kid brother has got his first PC level and he's rarin' to go kill some kobolds.
We don't need rules for that. Most explicitly, there is no rules for that.
When a DM defines the world only around the PC's bubble of influence that doesn't stop the above quoted exemple from being possible from happening. You simply define that when the PCs come back to town, if they do, instead of predetermining it all in advance. In the end it's all determined by the DM anyway, so what difference it makes if you define it only when you need it (when the players are around or get knowledge an area)? Saves you a lot of work and you still have a great world that seems to live outside of what the PCs do.
Seems here is the keyword. Because wether or not you define it all in advance like you love to do or define it only when the PCs become aware of it like many others do, all of it is a make-believe story cooked up by the DM, mostly.