clerics with more than 2 Domains

Unless you are in a campaign that has house-ruled this, the cleric can only prepare one domain spell at each level. This means that additional domains have diminishing returns - who cares if the character has a dozen spells to choose from if he can only prepare one each day? There's a slight increase in flexibility, but not a lot.

For this reason, the domain ability is the most important consideration in allowing additional domains - if a GM doesn't feel those abilities are worth more than one feat, then allowing additional domains for a feat is reasonable. I would be very careful about this, however, as some domains have outstanding abilities worth more than I would allow for a stand-alone feat. A couple examples:

Mysticism (DotF): "You apply your Charisma modifier (if positive) as a bonus on all saving throws. If you already have this ability (for example, you are a paladin), you add +1 to the bonus.

Celerity (DotF): "+2 enhancement bonus to Dexterity, speed increased 10 ft. when in light armor, +2 enhancement bonus on initiative. These are supernatural abilities."

Just my two cents'.
 

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Sir Whiskers said:
For this reason, the domain ability is the most important consideration in allowing additional domains - if a GM doesn't feel those abilities are worth more than one feat, then allowing additional domains for a feat is reasonable. I would be very careful about this, however, as some domains have outstanding abilities worth more than I would allow for a stand-alone feat. A couple examples:

Mysticism (DotF): ...
Celerity (DotF): ...

Those are both prestige domains. Since "These domains are only available to characters entering a prestige class that allows selection of a third domain" (DotF 77) I think you'd be justified in not allowing someone to take them with a feat.
 

Mal, your right about my two examples. For a standard prestige domain ability, just look to the Luck domain:

"You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made. You must take the result of the reroll, even if it's worse than the original roll."

How many GM's would allow a player to take a feat which allows one reroll per day? Granted, most domain abilities are not overpowered, just a few - which is why I recommend that if a GM allows extra domains (at the cost of a feat), that the GM insist on final approval.
 

Sir Whiskers said:
How many GM's would allow a player to take a feat which allows one reroll per day? Granted, most domain abilities are not overpowered, just a few - which is why I recommend that if a GM allows extra domains (at the cost of a feat), that the GM insist on final approval.

I'd probably allow it. It's not actually that good an ability. The second roll could be just as bad, if not worse, and th average PC must make 20 or more rolls a day.
 

I'd allow the Luck power as a Feat.
Some Domains give certain skills as class skills, which mimic existing Feats like Educated. And so on.

Yes, they may be slightly more powerful than standard general Feats. BUT, they're only available to Clerics whose gods posess the correct domains, so it's not really that abuseable.

Anyway, I'd say one Feat for the spell list, a second Feat for the granted power, or an Epic Feat for both.
 

It would be easy enough to tack on additional domains. Reduce the combat power or the undead turning a bit, and you could justify all kinds of magic-increases.

Some of the granted powers are equivalent to a feat, some are worth two, three, or even four. In terms of raw power. And that's not counting prestige domains.

Personally, I don't see the need for it in the core class. I rule that the two domains represent the particular sect of the god that this priest worships- and that he might not even acknowledge the other domains.

So, perhaps the answer is some sort of 5 level prestige class that grants more magic, a new domain pick, and penalizes the combat... ?
 

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