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lowkey13
Guest
*Deleted by user*
Eh, it's like the bag of rats, or anything else.
Play with people that are about having a good time, and these theoretical problems rarely arise. IME. But maybe I've just been lucky.
I wish they had not made any damaging cantrips or limited them to types that don't circumvent certain damage resistances or regeneration. Too often low level parties find ways around what should make a monster scary with a cantrip they can use without limit.
I had a low level party meet a vampire spawn. Sacred Flame took it from somewhat frightening to hohum. Same with a troll and firebolt. In both cases it wasn't metagaming...it was the caster using their go to damage cantrip.
And yet, clerics have no trouble using it every round, for every action, on every occasion, over and over and over again. It drives me crazy.
I can't see how this doesn't completely recreate the wizards with crossbows problem. I'd rather see a way to disincentivize repeated castings than what equates to telling a fighter they can only swing their sword so many times in a day. Hell, the simplest fix for guidance might be to add "A creature can only benefit from this cantrip once per minute (or 10m or 1h)".Back on topic and away from my rant of how I dislike this spell, the proposed Cantrip replacements have a pretty solid impact, which may simply be solved by limiting Cantrips per day.
Ultimately, the goal is trying to balance things out between the classes. Perhaps the balance is out of alignment, but I don't think it's as far off as people are suggesting. Martial classes get better weapons/armor/etc that do all manner of crazy things, and some/most get extra attacks each round. But the suggestion that an arcane class should not be able to do an arcane thing all the time is fundamentally flawed in making a player feel like their character is what they're supposed to be.I think damage cantrips lost their way when they started scaling with level. I agree with @Ambush that they are important for low level casters, and they are an elegant solution for wizards having to carry crossbows around at lower levels. But eventually, they are expected to hang up that crossbow and move on to bigger and better things...but instead, they get better crossbows.
My solution with guidance if it gets spammed is just give the cleric player a big bright d4....I am untroubled by it. 9 times out of 10 if I am allowing a check I WANT them to pass it or at least have a good chance.