CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Marco retrieves his crossbow and hurries out after the others. All this adventuring was not nearly as fun as it was made out to be. Certainly there was much to be learned, but not much time for study, and far more time spent running for one's life.
 

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"Et vil take more than a yellowskin tae make a ghost o' me..."
The short-bearded dwarf mumbles in his unconsciousness...

As Two Axe advances, the bleeding from Ragnok's neck is promptly reduced to a trickle, leaving small crimson droplets on their path instead of a bloody stream.

OOC: Hello, and how do you do?
 

Otto bids his companions farewell. "Friends, I hope that I will see you soon," he says. "But first, I must be sure that you can escape this place with no further harm. I'll come find you when I can."

With that, the halfling gathers some daggers, torches, and dishes and heads south out of the room. Dousing all of the torches along the way, Otto follows his companions south, stopping at the next corner and waiting.

[sblock=Plan]Otto will douse all torches in the room we were just occupying and head south to the next corner, stopping at AV85. He waits until his companions are well out of sight, then throws an assortment of daggers, torches, and dishes down the passage to the west (say square AS86), past the intersection. He's not worried about accuracy as much as making lots of noise.

Once that's done, Otto moves to BB87 and waits for confirmation that the pursuers are coming. He has no light, and assumes that the pursuers are using darkvision. Once he knows the pursuers are coming to the intersection, Otto throws the rest of the stuff he collected at square BC82 and thereabouts, the passage leading north.

Otto then sneaks south and hopefully out of the complex, following the route his companions took.

Not sure what skills you want to use for this. Here are the relevant ones I can think of: Bluff +9, Hide +14, Listen +2, Move Silently +13. His ranged attack roll if needed would be +7.[/sblock]
 


Your company quickly organizes and flees the scene, retreating back up the stairs into the Temple Proper as Otto (in a uncharacteristically brave display) remains behind to cover your escape. You flee through the empty upper works of the Temple and into the outer compound, and from there into the dense cover of the nearby woods. Along the way, Ragnok recovers enough of his strength to walk on his own, relieving Two Axe of the heavy burden of carrying him.




Post for Otto coming up shortly...

PC Status
Ragnok 5/32
Two Axe 23/28,
Otto 17/17
Verdis 8/8 (17/17), CON 7
Dara 24/24
Coraine 21/28, CON 14
Marco 11/11 (14/14), CON 8

 

[sblock=For Otto]

As his companions make their escape, Otto douses the nearby torches and prepares to carry out his plan. He moves into position south of the coming reinforcements, and begins to unload his gathered supplies, tossing all manner of daggers, plates, cups and torches down the hallway to the west. He then hustles further down the corridor to the east, taking up position at the next corner.

Although the halfling assumes the pursuers to be using darkvision, he is quite mistaken as he sees the glow of lamp and torch as the reinforcements arrive. There are at least a half-dozen armed and armored men, led by a bald, ugly man in plate armor of a muddy-brown coloration. Towering over the men is a powerful brute with a massive club, which can only be an ogre. They peer down the corridor in the direction that Otto threw his gathered items.

It doesn't take them long to realize the trick that the halfling has played, and as they begin toward the east, Otto takes the opportunity to toss the rest of his goods to the north, hoping to further distract them. This down, the halfling moves to follow his companions out of the dungeon.

Although he can hear the guards organizing again behind him, the halfling is able to escape the Temple well in advance of pursuers. He is forced to seek shelter in the Temple compound behind stones and weeds, though, unable to reach the woods before they emerge from the Temple proper behind him.

Still, with no quary in sight, and no true idea of which direction you have fled, they quickly give up their chase and return into the Temple, allowing Otto to continue on into the forest to meet his companions.

[/sblock]
 


In time, Otto returns to greet his companions. "Hello again," he says. "A bit trickier than I had planned, but it all worked out in the end. I caught a glimpse of our pursuers. Not orcs or goblins as I had expected, but humans, perhaps with an ogre in tow. Interesting. In any event, I proved far too elusive for their meager skills, so here I am. Where to now?"
 

Coraine smiles in relief when the halfling returns.

"Hello, Otto. It's good to have you back in one piece. What did you see in there?"

In reply to Two Axe's comment he nods, considering it carefully, then says, "Yes, that's a possibility. Or perhaps we could consider that cottage we found. It's not so readily defensible as the tower - but it's further away and therefore perhaps less likely to attract attention in the short term."

"Wherever we go, I would say we'll need at least a full day's rest to recover our strength."
 

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