CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Verdis

"Yes, I for one could do with a full day of rest. We've made a fine start here, but we need to get back up to strength before we continue."
 

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Smiling behind his bloodied beard, the dwarf comments "Aye, won't do any bad tae get some rest..."

"Da... how did ye put it?" looking at Two Axe "half-human's got da right of et, while da flimsy hut in da woods is further away, da tower is nice, defensible, and stone... A drunken ork could toppple da hut..." suddenly remembering how sometimes the others needed more reasons, he adds "we can always retire through da trapdoor..." *and I forgot to take the brandy*
 

Dara

“The tower seems like the logical choice. And we still got the tunnel to escape. Could end up a bit bad, if they know about it, however.”
 

"The tower it is, then. We'll secure it, and set a guard. Whatever minor healing we have available can be shared now, and then, on the morrow, Marco can heal the worst of the party's wounds."
 


Land Outcast said:
Smiling behind his bloodied beard, the dwarf comments "Aye, won't do any bad tae get some rest..."

"Da... how did ye put it?" looking at Two Axe "half-human's got da right of et, while da flimsy hut in da woods is further away, da tower is nice, defensible, and stone... A drunken ork could toppple da hut..." suddenly remembering how sometimes the others needed more reasons, he adds "we can always retire through da trapdoor..." *and I forgot to take the brandy*

"Brandy?" Otto asks. "Are you mayhap referrring to that vinegary substance those foul-mouthed louts labeled as brandy? Would nary touch my lips in any event. If you want some fine spirits, I probably have something that will tickle your fancy."
 

Day 8 - Afternoon

You wait in the woods until you are certain that no pursuit from the Temple is forthcoming, and then quietly approach the broken stub tower. Entering the place, things are as you left them that morning, though the smell of death from the pile of bandit corpses has become somewhat more potent.

With the stout door barred and locked behind you, you feel safe enough to drop your guard somewhat and relax. While Marco fusses about over your wounds, Ragnok and Otto begin sampling the swill that was left behind by the bandits when you slew them. Most is vinegary wine and watered brandy, and unfit for Otto's refined palate.


Marco only had 2 Cure Minor Wounds left, so I figure they will go to Ragnok. He will have to use his more mundane heal skill to help the rest of you.

Also, there is the wand of cure light wounds and his wand of lesser vigor. Let me know if you would like to use charges from them. Ragnok is probably the only one that needs it.


PC Status
Ragnok 8/32
Two Axe 23/28,
Otto 17/17
Verdis 8/8 (17/17), CON 7
Dara 24/24
Coraine 21/28, CON 14
Marco 11/11 (14/14), CON 8
 
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Two Axe will make a pile of the bandit bodies behind the tower, towards the forrest. No point having them in the tower. And if the forces of the temple wish to find them, Two Axe is sure they could anyway. Two Axe also makes sure the bed rests firmly over the trap door, which should give them fair warning if anyone tries to enter the tower by that direction.
 



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