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[CoC-DnD3e-FR] Dead of Winter

Old Fezziwig

a man builds a city with banks and cathedrals
This is the main campaign thread for the Dead of Winter Campaign. Set on the Impiltur-Damara border, the campaign begins the day before Shieldmeet...

The PCs are —

* Sir Zichard Danilk, Human Pal2 of Torm, Knight-Wanderer
* Fezzin Verghenheim, Shield Dwarf Ftr1/Clr1 of Clangeddin
* Ezra Geonora, Human Mnk2 of Ilmater, Monastery of the Yellow Rose
* Yanis Princetonson, Human Rog1/Rgr1 of Tymora
* Daan, Rock Gnome Drd2 of Mielikki
* Oskar Dankil, Shield Dwarf Div2 of Dugmaren Brightmantle (inactive)
* Korbi Gobknocker, Rock Gnome Wiz2 of Baervan Shadowcloak

The first move should be coming up within the week (as soon as tonight or as late as next Monday)! All information and pre-game chatter can be found in this thread in the Gamers Seeking Gamers forum.

** Edit — Forgot to put these links in...
OOC Discussion Thread
Dead of Winter PCs

*** Edit — Modified Party List.

Best,
tKL
 
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Old Fezziwig

a man builds a city with banks and cathedrals
Prologue (Move 1)

30 Flamerule 1372 DR, Caerrhen, Damara-Impiltur border
It is currently unseasonably warm and uncomfortable in northwestern Impiltur, with uncharacteristically high humidity. There is no noticeable wind.

Yanis PrincetonsonApproximately 0900 hrs
The Miner's Tankard is a rather large, if poorly lit and dusty, stone box of a tavern located just outside the western gate of Caerrhen. Two large circular tables dominate the half of the Tankard nearest the entrance (one to either side), with the other half occupied by a large, well-crafted, horseshoe-shaped stone bar. Apparently the owner has given no thought to any sort of decoration of any kind — the walls are bare, devoid of anything other than a few small rectangular windows spotted here and there. As you enter, a small grey and white cat brushes past your legs, mews, and hops out the door...

Even this early in the morning, the tavern buzzes with energy; the bar is crowded with miners — some are eating breakfast before their shift, while others, apparently off work for the while, drink ale and talk at each other. Dispersed in the crowd of working men are a couple of smaller children and a few women playing and eating breakfast — clearly some of the miners and their families live here. It's hard to tell if Karok is here quite yet, all the miners look vaguely similar in the Tankard's dimness. At any rate, for all it's faults, the Tankard itself is comfortable, even in this heat.

Sir Zichard Danilk, Fezzin VerghenheimApproximately 1100 hrs
After a long morning, you've finally arrived in Caerrhen via the dusty South Road. The village is very isolated, and looks rather worn down. Although it's clear that Caerrhen is not a very poor place, it feels well-used and old. The buildings are mostly stone, reinforced with wooden beams, roofs, and windows — they are also largely indistinguishable from each other. For midday, the village is rather quiet. Moving through the village center, you can see a large, new (and thus, distinctly out of place) temple of Ilmater. The symbol of Ilmater — white hands, bound at the wrist in red cord — dominates the side of the temple, ostentatiously carved out of ivory and bloodstone.

In front of the temple, the dusty road swings west, cutting a swath through the village and off into the mountains. Following the road with your eyes, you can see two large buidings outside town — one, a veritable stone box, has a sign depicting a pickaxe and a flagon hanging from it's wall; smoke pours from the chimney of the other.

Ezra GeonoraApproximately 1200 hrs
The dust and soot of the Caerrhenian foundry, combined with the oppressive heat and humidity, make the first impression of Caerrhen you receive rather unpleasant — an idea reinforced by the general decrepitness of the village and the dead silence of it at midday — aside from a few cats, hardly a soul is stirring. From your vantage point, just outside the town on the Mine Road, you see boxy, old, stone houses with rotten wooden roofs interspersed with the occassional tree. Maybe more notable than this, however, is the obscenely new and well designed Temple of Ilmater in the center of town, the upper levels of which you can see clearly from here.

DaanApproximately 1300 hrs
A small pine grove just southwest of the village proves to be the best spot for a campsite that you've found yet. Barely adequate, but secluded and quiet. You can see little of Caerrhen over it's stone walls from this vantage point, but you can hear a few workers starting to pitch tents a little bit north of you. Laughing and singing, they're clearly getting ready for the Shieldmeet festivities tomorrow.

Aside from these noises, Caerrhen, and the small grove you're standing in now, are all but silent. The occasional bird breaks the silence with a plaintive chirp, but otherwise, there's nothing.

Oskar DankilApproximately 1400 hrs
Arriving in town a little later than expected, you're stricken by the eerie silence. Stone and wood houses are scattered throughout the town, but only the occasional person wanders outside. A child here, a man there, but not the usual bustle of a typical village. It is oppressively hot here (almost like a forge, but not quite), but the pervasive calm is odd, to say the least.

Judging by the smell and the smoke, the Foundry (and therefore, the Miner's Tankard, as well) are located just outside town and to your west. If you're to find Keargrynn Andelspar, these places look to be as good as any to start...

OOCNext turn Saturday 13 July...
 

RichardFannon

First Post
Looking for work

The smell of hot iron and cinders drifting from the foundry made Oskar feel almost homesick. He made his way through the deserted town until he reached the Miners Tankard. This looked as good a place as any to ask after Keargrynn Andelspar. Even if the smith wasn't looking to hire, surely there would be work for a dwarf in a mining town.

He cautiously pushed open the door to the tavern and stepped inside...
 

novyet

First Post
"I wonder if all cities are like this?" Ezra mumbles to himself as he enters the city proper. You would think there would be more people bustling about doing whatever it is that they do. Strange.

The combined oppresive heat from the foundry and the strangely hot weather are combining to make Ezra slightly uncomfortable. Glad for his loose fitting clothes he makes his way toward the temple of Ilmater, and speak with the priests about the city. Afterwards he will retire to a local inn.

(OOC ---> Probably the Tankard, gotta conserve money and all)
 

drs

First Post
Sir Danilk removes his right leather glove and wipes his sweat covered forehead. Then takes his brimless woolen cap off, removes his left glove, and deposits the extra apparel into his pack's side pocket. He then looks over to Fezzin with a questioning look, and then partially kneels down, glances behind, right, left, then ahead. Then back to Fezzin.
"Thanamorn, lar gos her aurdrukar, murg?" Danilk says in Dwarven.

OCC Rough translation: Rest, we go to inn, yes?

Assuming Fezzin has no objections; we'll go and book a room at the inn.
 

perivas

First Post
Yanis finds himself an empty seat with a good view of the door. He orders his pint of mead along with cheese and bread from the serving wench passing-by and awaits the arrival of Karok.

Meanwhile, he makes small talk with idle people nearby to discern the reason behind the relative quiet of a small town that should be bustling with activity.
 

Rorschach

First Post
Fezzin mops his brow and sheds his winter furs, revealing the rainments of Clangeddin Silverbeard beneath. He looks at Zichard, grunts, and nods affirmatively. Walking towards the inn, Fezzin sifts through his garments for coins, only to realize that he is flat broke. Sir Zichard might have to float him on this once again. He turns to Zichard

Speaking in common, and nearly inaudibly, the sentence tumbles from the depths of Fezzin's beard, an avalanche of muttered words. "Doyouhaveanycash?"
 

bluegreenone

First Post
Daan prepared to enter Caerrhen first by hiding the campsite as well as possible and instructing Sepfulcha the Owl to stay in the pine grove to rest and keep an eye on things. He then turned his attention to his appearance and made himself as inconspicuous as possible. "Leaving my spear at camp will help, but my dagger should avoid detection nicely", he thought. He decided Loba the Lemur would have to stay hidden in the folds of his garments. Loba agreed, although the unseasonably warm weather agreed with him as it was closer to the temperature of his native land in the south. "You can frolic another day, my friend", Daan thought.

After briefly reviewing the spells he had communed for earlier, Daan decided to head due east then approach the town from the south. This should avoid any encounters with the men making camp to the north. Once in town he would make his way to the first inn or other gathering area he encountered to find information about the Order of the Yellow Rose.
 

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